bevy/examples/camera
krunchington a090e2fd47
Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro (#18270)
# Objective

Contributes to #18238 
Updates the `shader_prepass`, `testbed_2d` and `first_person_view_model`
examples to use the `children!` macro. I wanted to keep the PR small but
chose to do 3 examples since they were all limited in scope

## Solution

Updates examples to use the Improved Spawning API merged in
https://github.com/bevyengine/bevy/pull/17521

## Testing

- Did you test these changes? If so, how?
- Opened the examples before and after and verified the same behavior
was observed. I did this on Ubuntu 24.04.2 LTS using `--features
wayland`.
- Are there any parts that need more testing?
- Other OS's and features can't hurt, but this is such a small change it
shouldn't be a problem.
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
  - Run the examples yourself with and without these changes.
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
  - see above

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## Showcase

n/a

## Migration Guide

n/a
2025-03-22 22:35:20 +00:00
..
2d_screen_shake.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
2d_top_down_camera.rs
camera_orbit.rs
custom_projection.rs Refactor and simplify custom projections (#17063) 2025-01-01 20:44:24 +00:00
first_person_view_model.rs Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro (#18270) 2025-03-22 22:35:20 +00:00
projection_zoom.rs Refactor and simplify custom projections (#17063) 2025-01-01 20:44:24 +00:00