# Objective - A new example `rounded_borders` was introduced in #12500, similar to the `borders` example, but containing labels to describe each border, leaving inconsistency between the examples. ## Solution - Update the `borders` example to be consistent with `rounded_borders`. Co-authored-by: François Mockers <mockersf@gmail.com>
		
			
				
	
	
		
			167 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Example demonstrating bordered UI nodes
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use bevy::{color::palettes::css::*, prelude::*};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(mut commands: Commands) {
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    commands.spawn(Camera2dBundle::default());
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    let root = commands
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        .spawn(NodeBundle {
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            style: Style {
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                margin: UiRect::all(Val::Px(25.0)),
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                align_self: AlignSelf::Stretch,
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                justify_self: JustifySelf::Stretch,
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                flex_wrap: FlexWrap::Wrap,
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                justify_content: JustifyContent::FlexStart,
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                align_items: AlignItems::FlexStart,
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                align_content: AlignContent::FlexStart,
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                ..Default::default()
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            },
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            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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            ..Default::default()
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        })
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        .id();
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    // labels for the different border edges
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    let border_labels = [
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        "None",
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        "All",
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        "Left",
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        "Right",
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        "Top",
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        "Bottom",
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        "Left Right",
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        "Top Bottom",
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        "Top Left",
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        "Bottom Left",
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        "Top Right",
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        "Bottom Right",
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        "Top Bottom Right",
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        "Top Bottom Left",
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        "Top Left Right",
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        "Bottom Left Right",
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    ];
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    // all the different combinations of border edges
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    // these correspond to the labels above
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    let borders = [
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        UiRect::default(),
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        UiRect::all(Val::Px(10.)),
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        UiRect::left(Val::Px(10.)),
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        UiRect::right(Val::Px(10.)),
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        UiRect::top(Val::Px(10.)),
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        UiRect::bottom(Val::Px(10.)),
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        UiRect::horizontal(Val::Px(10.)),
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        UiRect::vertical(Val::Px(10.)),
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        UiRect {
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            left: Val::Px(10.),
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            top: Val::Px(10.),
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            ..Default::default()
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        },
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        UiRect {
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            left: Val::Px(10.),
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            bottom: Val::Px(10.),
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            ..Default::default()
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        },
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        UiRect {
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            right: Val::Px(10.),
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            top: Val::Px(10.),
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            ..Default::default()
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        },
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        UiRect {
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            right: Val::Px(10.),
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            bottom: Val::Px(10.),
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            ..Default::default()
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        },
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        UiRect {
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            right: Val::Px(10.),
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            top: Val::Px(10.),
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            bottom: Val::Px(10.),
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            ..Default::default()
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        },
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        UiRect {
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            left: Val::Px(10.),
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            top: Val::Px(10.),
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            bottom: Val::Px(10.),
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            ..Default::default()
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        },
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        UiRect {
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            left: Val::Px(10.),
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            right: Val::Px(10.),
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            top: Val::Px(10.),
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            ..Default::default()
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        },
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        UiRect {
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            left: Val::Px(10.),
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            right: Val::Px(10.),
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            bottom: Val::Px(10.),
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            ..Default::default()
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        },
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    ];
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    for (label, border) in border_labels.into_iter().zip(borders) {
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        let inner_spot = commands
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            .spawn(NodeBundle {
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                style: Style {
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                    width: Val::Px(10.),
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                    height: Val::Px(10.),
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                    ..Default::default()
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                },
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                background_color: YELLOW.into(),
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                ..Default::default()
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            })
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            .id();
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        let border_node = commands
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            .spawn((
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                NodeBundle {
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                    style: Style {
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                        width: Val::Px(50.),
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                        height: Val::Px(50.),
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                        border,
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                        margin: UiRect::all(Val::Px(20.)),
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                        align_items: AlignItems::Center,
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                        justify_content: JustifyContent::Center,
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                        ..Default::default()
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                    },
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                    background_color: MAROON.into(),
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                    border_color: RED.into(),
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                    ..Default::default()
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                },
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                Outline {
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                    width: Val::Px(6.),
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                    offset: Val::Px(6.),
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                    color: Color::WHITE,
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                },
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            ))
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            .add_child(inner_spot)
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            .id();
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        let label_node = commands
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            .spawn(TextBundle::from_section(
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                label,
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                TextStyle {
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                    font_size: 9.0,
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                    ..Default::default()
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                },
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            ))
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            .id();
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        let container = commands
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            .spawn(NodeBundle {
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                style: Style {
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                    flex_direction: FlexDirection::Column,
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                    align_items: AlignItems::Center,
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                    ..Default::default()
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                },
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                ..Default::default()
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            })
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            .push_children(&[border_node, label_node])
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            .id();
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        commands.entity(root).add_child(container);
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    }
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}
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