# Objective - There are several redundant imports in the tests and examples that are not caught by CI because additional flags need to be passed. ## Solution - Run `cargo check --workspace --tests` and `cargo check --workspace --examples`, then fix all warnings. - Add `test-check` to CI, which will be run in the check-compiles job. This should catch future warnings for tests. Examples are already checked, but I'm not yet sure why they weren't caught. ## Discussion - Should the `--tests` and `--examples` flags be added to CI, so this is caught in the future? - If so, #12818 will need to be merged first. It was also a warning raised by checking the examples, but I chose to split off into a separate PR. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Shows how to display a window in transparent mode.
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//!
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//! This feature works as expected depending on the platform. Please check the
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//! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.Window.html#structfield.transparent)
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//! for more details.
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use bevy::prelude::*;
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#[cfg(target_os = "macos")]
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use bevy::window::CompositeAlphaMode;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins.set(WindowPlugin {
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            primary_window: Some(Window {
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                // Setting `transparent` allows the `ClearColor`'s alpha value to take effect
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                transparent: true,
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                // Disabling window decorations to make it feel more like a widget than a window
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                decorations: false,
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                #[cfg(target_os = "macos")]
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                composite_alpha_mode: CompositeAlphaMode::PostMultiplied,
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                ..default()
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            }),
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            ..default()
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        }))
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        // ClearColor must have 0 alpha, otherwise some color will bleed through
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        .insert_resource(ClearColor(Color::NONE))
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2dBundle::default());
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    commands.spawn(SpriteBundle {
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        texture: asset_server.load("branding/icon.png"),
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        ..default()
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    });
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}
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