| .. | 
		
		
			
			
			
			
				| bevy_app | app: PluginGroups and DefaultPlugins (#744) | 2020-10-29 13:04:28 -07:00 | 
		
			
			
			
			
				| bevy_asset | Add support for android file system (#723) | 2020-10-28 17:08:33 -07:00 | 
		
			
			
			
			
				| bevy_audio | Migrate to rodio 0.12 using thread local resources (#692) | 2020-10-20 11:44:50 -07:00 | 
		
			
			
			
			
				| bevy_core | ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) | 2020-10-29 23:39:55 -07:00 | 
		
			
			
			
			
				| bevy_derive | Mesh overhaul with custom vertex attributes #592 (#599) | 2020-10-30 19:21:53 -07:00 | 
		
			
			
			
			
				| bevy_diagnostic | added frame count to FrameTimeDiagnosticsPlugin (#678) | 2020-10-14 15:13:43 -07:00 | 
		
			
			
			
			
				| bevy_dynamic_plugin | move dynamic plugin loading to its own optional crate (#544) | 2020-10-01 13:04:06 -07:00 | 
		
			
			
			
			
				| bevy_ecs | impl ReadOnlyFetch for Or, FetchOr, and FetchMutated (#763) | 2020-11-01 16:51:51 -08:00 | 
		
			
			
			
			
				| bevy_gilrs | Fix bug of connection event of gamepad at startup (#730) | 2020-10-29 13:55:35 -07:00 | 
		
			
			
			
			
				| bevy_gltf | fix mesh allocation bug and public mesh api improvements (#768) | 2020-11-02 13:15:07 -08:00 | 
		
			
			
			
			
				| bevy_input | Fix bug of connection event of gamepad at startup (#730) | 2020-10-29 13:55:35 -07:00 | 
		
			
			
			
			
				| bevy_math | update glam (#707) | 2020-10-20 12:31:49 -07:00 | 
		
			
			
			
			
				| bevy_pbr | ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) | 2020-10-29 23:39:55 -07:00 | 
		
			
			
			
			
				| bevy_property | The Great Debuggening (#632) | 2020-10-08 11:43:01 -07:00 | 
		
			
			
			
			
				| bevy_render | Use embedded glslang for runtime glsl-to-spirv and add Android example (#740) | 2020-11-02 16:30:30 -08:00 | 
		
			
			
			
			
				| bevy_scene | gamepad: expose raw and filtered gamepad events. (#711) | 2020-10-21 15:56:07 -07:00 | 
		
			
			
			
			
				| bevy_sprite | ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) | 2020-10-29 23:39:55 -07:00 | 
		
			
			
			
			
				| bevy_tasks | The Great Debuggening (#632) | 2020-10-08 11:43:01 -07:00 | 
		
			
			
			
			
				| bevy_text | fix mesh allocation bug and public mesh api improvements (#768) | 2020-11-02 13:15:07 -08:00 | 
		
			
			
			
			
				| bevy_transform | Rename query.entity() to query.get() and query.get() to query.get_component() (#752) | 2020-10-30 18:04:33 -07:00 | 
		
			
			
			
			
				| bevy_type_registry | Asset system rework and GLTF scene loading (#693) | 2020-10-18 13:48:15 -07:00 | 
		
			
			
			
			
				| bevy_ui | fix mesh allocation bug and public mesh api improvements (#768) | 2020-11-02 13:15:07 -08:00 | 
		
			
			
			
			
				| bevy_utils | fix getrandom (#712) | 2020-10-21 15:55:35 -07:00 | 
		
			
			
			
			
				| bevy_wgpu | Mesh overhaul with custom vertex attributes #592 (#599) | 2020-10-30 19:21:53 -07:00 | 
		
			
			
			
			
				| bevy_window | Asset system rework and GLTF scene loading (#693) | 2020-10-18 13:48:15 -07:00 | 
		
			
			
			
			
				| bevy_winit | asset: WasmAssetIo (#703) | 2020-10-19 17:29:31 -07:00 |