57 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| /// Hot reloading allows you to modify assets on disk and they will be "live reloaded" while your game is running.
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| /// This lets you immediately see the results of your changes without restarting the game.
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_startup_system(setup.system())
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // Load our mesh:
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|     let mesh_handle = asset_server
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|         .load("assets/models/monkey/Monkey.gltf")
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|         .unwrap();
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| 
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|     // Tell the asset server to watch for asset changes on disk:
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|     asset_server.watch_for_changes().unwrap();
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| 
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|     // Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
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|     // You should see the changes immediately show up in your app.
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| 
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|     // Create a material for the mesh:
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|     let material_handle = materials.add(StandardMaterial {
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|         albedo: Color::rgb(0.5, 0.4, 0.3),
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|         ..Default::default()
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|     });
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| 
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|     // Add entities to the world:
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|     commands
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|         // mesh
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|         .spawn(PbrComponents {
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|             mesh: mesh_handle,
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|             material: material_handle,
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|             ..Default::default()
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|         })
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|         // light
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|         .spawn(LightComponents {
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|             translation: Translation::new(4.0, 5.0, 4.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .spawn(Camera3dComponents {
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|             transform: Transform::new_sync_disabled(Mat4::face_toward(
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|                 Vec3::new(2.0, 2.0, 6.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 1.0, 0.0),
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|             )),
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|             ..Default::default()
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|         });
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| }
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