bevy/crates/bevy_render/src/experimental
andriyDev 8db7b6e122
Remove Shader weak_handles from bevy_render. (#19362)
# Objective

- Related to #19024

## Solution

- Use the new `load_shader_library` macro for the shader libraries and
`embedded_asset`/`load_embedded_asset` for the "shader binaries" in
bevy_render.

## Testing

- `animate_shader` example still works

P.S. I don't think this needs a migration guide. Technically users could
be using the `pub` weak handles, but there's no actual good use for
them, so omitting it seems fine. Alternatively, we could mix this in
with the migration guide notes for #19137.
2025-05-26 20:20:25 +00:00
..
occlusion_culling Remove Shader weak_handles from bevy_render. (#19362) 2025-05-26 20:20:25 +00:00
mod.rs Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00