# Objective - Currently, (AFAIC, accidentally) after registering an event for a Gilrs button event, we ignore all subsequent events for the same button in the same frame, because we don't update our filter. This is rare, but I noticed it while adding gamepad support to a terminal app rendering at 15fps. - Related to #4664, but does not quite fix it. ## Solution - Move the edit to the `Axis<GamepadButton>` resource to when we read the events from Gilrs. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||