bevy/crates/bevy_winit/src/lib.rs
Joshua Holmes df6e136ab0
Replace some !Send resources with thread_local! (#17730)
# Objective

Work for issue #17682 

What's in this PR:
* Removal of some `!Send` resources that Bevy uses internally
* Replaces `!Send` resources with `thread_local!` static

What this PR does not cover:
* The ability to create `!Send` resources still exists
* Tests that test `!Send` resources are present (and should not be
removed until the ability to create `!Send` resources is removed)
* The example `log_layers_ecs` still uses a `!Send` resource. In this
example, removing the `!Send` resource results in the system that uses
it running on a thread other than the main thread, which doesn't work
with lazily initialized `thread_local!` static data. Removing this
`!Send` resource will need to be deferred until the System API is
extended to support configuring which thread the System runs on. Once an
issue for this work is created, it will be mentioned in #17667

Once the System API is extended to allow control of which thread the
System runs on, the rest of the `!Send` resources can be removed in a
different PR.
2025-03-04 07:48:02 +00:00

212 lines
7.5 KiB
Rust

#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![forbid(unsafe_code)]
#![doc(
html_logo_url = "https://bevyengine.org/assets/icon.png",
html_favicon_url = "https://bevyengine.org/assets/icon.png"
)]
//! `bevy_winit` provides utilities to handle window creation and the eventloop through [`winit`]
//!
//! Most commonly, the [`WinitPlugin`] is used as part of
//! [`DefaultPlugins`](https://docs.rs/bevy/latest/bevy/struct.DefaultPlugins.html).
//! The app's [runner](bevy_app::App::runner) is set by `WinitPlugin` and handles the `winit` [`EventLoop`].
//! See `winit_runner` for details.
extern crate alloc;
use bevy_derive::Deref;
use bevy_reflect::prelude::ReflectDefault;
use bevy_reflect::Reflect;
use bevy_window::{RawHandleWrapperHolder, WindowEvent};
use core::marker::PhantomData;
use winit::{event_loop::EventLoop, window::WindowId};
use bevy_a11y::AccessibilityRequested;
use bevy_app::{App, Last, Plugin};
use bevy_ecs::prelude::*;
use bevy_window::{exit_on_all_closed, Window, WindowCreated};
use system::{changed_windows, check_keyboard_focus_lost, despawn_windows};
pub use system::{create_monitors, create_windows};
#[cfg(all(target_family = "wasm", target_os = "unknown"))]
pub use winit::platform::web::CustomCursorExtWebSys;
pub use winit::{
event_loop::EventLoopProxy,
window::{CustomCursor as WinitCustomCursor, CustomCursorSource},
};
pub use winit_config::*;
pub use winit_windows::*;
use crate::{
accessibility::{AccessKitAdapters, AccessKitPlugin, WinitActionRequestHandlers},
state::winit_runner,
winit_monitors::WinitMonitors,
};
pub mod accessibility;
mod converters;
pub mod cursor;
#[cfg(feature = "custom_cursor")]
mod custom_cursor;
mod state;
mod system;
mod winit_config;
mod winit_monitors;
mod winit_windows;
/// A [`Plugin`] that uses `winit` to create and manage windows, and receive window and input
/// events.
///
/// This plugin will add systems and resources that sync with the `winit` backend and also
/// replace the existing [`App`] runner with one that constructs an [event loop](EventLoop) to
/// receive window and input events from the OS.
///
/// The `T` event type can be used to pass custom events to the `winit`'s loop, and handled as events
/// in systems.
///
/// When using eg. `MinimalPlugins` you can add this using `WinitPlugin::<WakeUp>::default()`, where
/// `WakeUp` is the default `Event` that bevy uses.
#[derive(Default)]
pub struct WinitPlugin<T: Event = WakeUp> {
/// Allows the window (and the event loop) to be created on any thread
/// instead of only the main thread.
///
/// See [`EventLoopBuilder::build`](winit::event_loop::EventLoopBuilder::build) for more information on this.
///
/// # Supported platforms
///
/// Only works on Linux (X11/Wayland) and Windows.
/// This field is ignored on other platforms.
pub run_on_any_thread: bool,
marker: PhantomData<T>,
}
impl<T: Event> Plugin for WinitPlugin<T> {
fn name(&self) -> &str {
"bevy_winit::WinitPlugin"
}
fn build(&self, app: &mut App) {
let mut event_loop_builder = EventLoop::<T>::with_user_event();
// linux check is needed because x11 might be enabled on other platforms.
#[cfg(all(target_os = "linux", feature = "x11"))]
{
use winit::platform::x11::EventLoopBuilderExtX11;
// This allows a Bevy app to be started and ran outside the main thread.
// A use case for this is to allow external applications to spawn a thread
// which runs a Bevy app without requiring the Bevy app to need to reside on
// the main thread, which can be problematic.
event_loop_builder.with_any_thread(self.run_on_any_thread);
}
// linux check is needed because wayland might be enabled on other platforms.
#[cfg(all(target_os = "linux", feature = "wayland"))]
{
use winit::platform::wayland::EventLoopBuilderExtWayland;
event_loop_builder.with_any_thread(self.run_on_any_thread);
}
#[cfg(target_os = "windows")]
{
use winit::platform::windows::EventLoopBuilderExtWindows;
event_loop_builder.with_any_thread(self.run_on_any_thread);
}
#[cfg(target_os = "android")]
{
use winit::platform::android::EventLoopBuilderExtAndroid;
let msg = "Bevy must be setup with the #[bevy_main] macro on Android";
event_loop_builder.with_android_app(bevy_window::ANDROID_APP.get().expect(msg).clone());
}
let event_loop = event_loop_builder
.build()
.expect("Failed to build event loop");
app.init_non_send_resource::<WinitWindows>()
.init_resource::<WinitMonitors>()
.init_resource::<WinitSettings>()
.add_event::<RawWinitWindowEvent>()
.set_runner(|app| winit_runner(app, event_loop))
.add_systems(
Last,
(
// `exit_on_all_closed` only checks if windows exist but doesn't access data,
// so we don't need to care about its ordering relative to `changed_windows`
changed_windows.ambiguous_with(exit_on_all_closed),
despawn_windows,
check_keyboard_focus_lost,
)
.chain(),
);
app.add_plugins(AccessKitPlugin);
app.add_plugins(cursor::CursorPlugin);
}
}
/// The default event that can be used to wake the window loop
/// Wakes up the loop if in wait state
#[derive(Debug, Default, Clone, Copy, Event, Reflect)]
#[reflect(Debug, Default)]
pub struct WakeUp;
/// The original window event as produced by Winit. This is meant as an escape
/// hatch for power users that wish to add custom Winit integrations.
/// If you want to process events for your app or game, you should instead use
/// `bevy::window::WindowEvent`, or one of its sub-events.
///
/// When you receive this event it has already been handled by Bevy's main loop.
/// Sending these events will NOT cause them to be processed by Bevy.
#[derive(Debug, Clone, Event)]
pub struct RawWinitWindowEvent {
/// The window for which the event was fired.
pub window_id: WindowId,
/// The raw winit window event.
pub event: winit::event::WindowEvent,
}
/// A wrapper type around [`winit::event_loop::EventLoopProxy`] with the specific
/// [`winit::event::Event::UserEvent`] used in the [`WinitPlugin`].
///
/// The `EventLoopProxy` can be used to request a redraw from outside bevy.
///
/// Use `Res<EventLoopProxy>` to receive this resource.
#[derive(Resource, Deref)]
pub struct EventLoopProxyWrapper<T: 'static>(EventLoopProxy<T>);
trait AppSendEvent {
fn send(&mut self, event: impl Into<WindowEvent>);
}
impl AppSendEvent for Vec<WindowEvent> {
fn send(&mut self, event: impl Into<WindowEvent>) {
self.push(Into::<WindowEvent>::into(event));
}
}
/// The parameters of the [`create_windows`] system.
pub type CreateWindowParams<'w, 's, F = ()> = (
Commands<'w, 's>,
Query<
'w,
's,
(
Entity,
&'static mut Window,
Option<&'static RawHandleWrapperHolder>,
),
F,
>,
EventWriter<'w, WindowCreated>,
NonSendMut<'w, WinitWindows>,
NonSendMut<'w, AccessKitAdapters>,
ResMut<'w, WinitActionRequestHandlers>,
Res<'w, AccessibilityRequested>,
Res<'w, WinitMonitors>,
);
/// The parameters of the [`create_monitors`] system.
pub type CreateMonitorParams<'w, 's> = (Commands<'w, 's>, ResMut<'w, WinitMonitors>);