bevy/examples/2d
François Mockers 54701a844e
Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
This reverts commit 0b5302d96a.

# Objective

- Fixes #18158
- #17482 introduced rendering changes and was merged a bit too fast

## Solution

- Revert #17482 so that it can be redone and rendering changes discussed
before being merged. This will make it easier to compare changes with
main in the known "valid" state

This is not an issue with the work done in #17482 that is still
interesting
2025-03-05 23:08:46 +00:00
..
2d_shapes.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
2d_viewport_to_world.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
bloom_2d.rs Add tonemapping switch to bloom 2d example (#17789) 2025-02-11 22:21:04 +00:00
cpu_draw.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
custom_gltf_vertex_attribute.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
mesh2d_alpha_mode.rs Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
mesh2d_arcs.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
mesh2d_manual.rs Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
mesh2d_repeated_texture.rs Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
mesh2d_vertex_color_texture.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
mesh2d.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
move_sprite.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
pixel_grid_snap.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
rotation.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_animation.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_flipping.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_scale.rs Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00
sprite_sheet.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_slice.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_tile.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
text2d.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
texture_atlas.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
transparency_2d.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
wireframe_2d.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00