56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to render simple primitive shapes with a single color.
 | |
| 
 | |
| use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_startup_system(setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<ColorMaterial>>,
 | |
| ) {
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
| 
 | |
|     // Circle
 | |
|     commands.spawn(MaterialMesh2dBundle {
 | |
|         mesh: meshes.add(shape::Circle::new(50.).into()).into(),
 | |
|         material: materials.add(ColorMaterial::from(Color::PURPLE)),
 | |
|         transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // Rectangle
 | |
|     commands.spawn(SpriteBundle {
 | |
|         sprite: Sprite {
 | |
|             color: Color::rgb(0.25, 0.25, 0.75),
 | |
|             custom_size: Some(Vec2::new(50.0, 100.0)),
 | |
|             ..default()
 | |
|         },
 | |
|         transform: Transform::from_translation(Vec3::new(-50., 0., 0.)),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // Quad
 | |
|     commands.spawn(MaterialMesh2dBundle {
 | |
|         mesh: meshes
 | |
|             .add(shape::Quad::new(Vec2::new(50., 100.)).into())
 | |
|             .into(),
 | |
|         material: materials.add(ColorMaterial::from(Color::LIME_GREEN)),
 | |
|         transform: Transform::from_translation(Vec3::new(50., 0., 0.)),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // Hexagon
 | |
|     commands.spawn(MaterialMesh2dBundle {
 | |
|         mesh: meshes.add(shape::RegularPolygon::new(50., 6).into()).into(),
 | |
|         material: materials.add(ColorMaterial::from(Color::TURQUOISE)),
 | |
|         transform: Transform::from_translation(Vec3::new(150., 0., 0.)),
 | |
|         ..default()
 | |
|     });
 | |
| }
 | 
