bevy/crates/bevy_render/src/view
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
visibility Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
window Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
mod.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
view.wgsl doc(render): fix incorrectly transposed view matrix docs (#19317) 2025-05-27 04:58:58 +00:00