bevy/crates
Niklas Eicker 558859691e Fix return_after_run example (#6420)
# Objective

- Fixes  #6311
- Make it clearer what should be done in the example (close the Bevy app window)

## Solution

- Remove the second windowed Bevy App [since winit does not support this](https://github.com/rust-windowing/winit/blob/v0.27.4/src/event_loop.rs#L82-L83)
- Add title to the Bevy window asking the user to close it

This is more of a quick fix to have a working example. It would be nicer if we had a small real usecase for this functionality.
Another alternativ that I tried out: If we want to showcase a second Bevy app as it was before, we could still do this as long as one of them does not have a window. But I don't see how this is helpful in the context of the example, so I stuck with only one Bevy app and a simple print afterwards.
2022-10-31 16:35:20 +00:00
..
bevy_animation add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
bevy_app Unique plugin (#6411) 2022-10-31 16:12:19 +00:00
bevy_asset Rename Handle::as_weak() to cast_weak() (#5321) 2022-10-28 22:43:14 +00:00
bevy_audio Add a way to toggle AudioSink (#6321) 2022-10-31 15:57:51 +00:00
bevy_core add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
bevy_core_pipeline Support arbitrary RenderTarget texture formats (#6380) 2022-10-26 23:12:12 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Add Exponential Moving Average into diagnostics (#4992) 2022-10-24 13:46:37 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Remove outdated uses of single-tuple bundles (#6406) 2022-10-29 18:15:28 +00:00
bevy_ecs_compile_fail_tests fix: specify required trybuild patch version (#6333) 2022-10-25 10:21:31 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs feat: add GamepadInfo, expose gamepad names (#6342) 2022-10-24 14:33:50 +00:00
bevy_gltf fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_hierarchy Add methods to Query<&Children> and Query<&Parent> to iterate over descendants and ancestors (#6185) 2022-10-31 15:57:50 +00:00
bevy_input Derive Reflect + FromReflect for input types (#6232) 2022-10-26 19:52:20 +00:00
bevy_internal Unique plugin (#6411) 2022-10-31 16:12:19 +00:00
bevy_log Update tracing-chrome to 0.6.0 (#6398) 2022-10-28 21:51:38 +00:00
bevy_macro_utils fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_math add serialize feature to bevy_transform (#6379) 2022-10-31 16:12:15 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr Freeing memory held by visible entities vector (#3009) 2022-10-31 15:36:08 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect add serialize feature to bevy_transform (#6379) 2022-10-31 16:12:15 +00:00
bevy_render Add FromReflect for Visibility (#6410) 2022-10-29 22:32:47 +00:00
bevy_scene bevy_scene: Serialize entities to map (#6416) 2022-10-31 16:35:18 +00:00
bevy_sprite Remove outdated uses of single-tuple bundles (#6406) 2022-10-29 18:15:28 +00:00
bevy_tasks fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_text Rename Handle::as_weak() to cast_weak() (#5321) 2022-10-28 22:43:14 +00:00
bevy_time Add FromReflect for Timer (#6422) 2022-10-30 16:02:31 +00:00
bevy_transform add serialize feature to bevy_transform (#6379) 2022-10-31 16:12:15 +00:00
bevy_ui Remove outdated uses of single-tuple bundles (#6406) 2022-10-29 18:15:28 +00:00
bevy_utils Remove Sync bound from Local (#5483) 2022-09-12 04:15:55 +00:00
bevy_window Fix return_after_run example (#6420) 2022-10-31 16:35:20 +00:00
bevy_winit do not set cursor grab on window creation if not asked for (#6381) 2022-10-31 16:12:18 +00:00