 c620eb7833
			
		
	
	
		c620eb7833
		
			
		
	
	
	
	
		
			
			# Objective - Fixes https://github.com/bevyengine/bevy/issues/14593. ## Solution - Add `ViewportConversionError` and return it from viewport conversion methods on Camera. ## Testing - I successfully compiled and ran all changed examples. ## Migration Guide The following methods on `Camera` now return a `Result` instead of an `Option` so that they can provide more information about failures: - `world_to_viewport` - `world_to_viewport_with_depth` - `viewport_to_world` - `viewport_to_world_2d` Call `.ok()` on the `Result` to turn it back into an `Option`, or handle the `Result` directly. --------- Co-authored-by: Lixou <82600264+DasLixou@users.noreply.github.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
		
			
				
	
	
		
			39 lines
		
	
	
		
			1008 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1008 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates how to use the `Camera::viewport_to_world_2d` method.
 | |
| 
 | |
| use bevy::{color::palettes::basic::WHITE, math::Isometry2d, prelude::*};
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, draw_cursor)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn draw_cursor(
 | |
|     camera_query: Query<(&Camera, &GlobalTransform)>,
 | |
|     windows: Query<&Window>,
 | |
|     mut gizmos: Gizmos,
 | |
| ) {
 | |
|     let (camera, camera_transform) = camera_query.single();
 | |
| 
 | |
|     let Ok(window) = windows.get_single() else {
 | |
|         return;
 | |
|     };
 | |
| 
 | |
|     let Some(cursor_position) = window.cursor_position() else {
 | |
|         return;
 | |
|     };
 | |
| 
 | |
|     // Calculate a world position based on the cursor's position.
 | |
|     let Ok(point) = camera.viewport_to_world_2d(camera_transform, cursor_position) else {
 | |
|         return;
 | |
|     };
 | |
| 
 | |
|     gizmos.circle_2d(Isometry2d::from_translation(point), 10., WHITE);
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands) {
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
| }
 |