bevy/examples/3d
Maxime Mulder 55c7766716
Update bevy website link in newer code (#19874)
# Objective

I was lurking and noticed that some links to the Bevy website were not
updated in newer code (`bevyengine.org` -> `bevy.org`).

## Solution

- Look for `bevyengine.org` occurrences in the current code, replace
them with `bevy.org`.

## Testing

- Did you test these changes? If so, how? I visited the Bevy website!
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

## Longer term

- Maybe add a lint to flag references to the old website but I don't
know how to do that. But not sure it's needed as the more time will pass
the less it will be relevant.
2025-06-30 23:24:36 +00:00
..
3d_scene.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
3d_shapes.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00
3d_viewport_to_world.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
animated_material.rs
anisotropy.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
anti_aliasing.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
atmosphere.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
atmospheric_fog.rs
auto_exposure.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
blend_modes.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
bloom_3d.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
camera_sub_view.rs
clearcoat.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
clustered_decals.rs Light Textures (#18031) 2025-06-30 21:56:17 +00:00
color_grading.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
decal.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
deferred_rendering.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
depth_of_field.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
edit_material_on_gltf.rs Event Split: Event, EntityEvent, and BufferedEvent (#19647) 2025-06-15 16:46:34 +00:00
fog_volumes.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
fog.rs Update bevy website link in newer code (#19874) 2025-06-30 23:24:36 +00:00
generate_custom_mesh.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
irradiance_volumes.rs Make IrradianceVolume require LightProbe (and document this). (#19621) 2025-06-13 17:09:31 +00:00
light_textures.rs Light Textures (#18031) 2025-06-30 21:56:17 +00:00
lighting.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
lightmaps.rs Add GltfMeshName component and Deref implementations (#19331) 2025-05-23 20:56:48 +00:00
lines.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
load_gltf_extras.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
load_gltf.rs
manual_material.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
mesh_ray_cast.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
meshlet.rs Meshlet BVH Culling (#19318) 2025-06-29 00:04:21 +00:00
mixed_lighting.rs Event Split: Event, EntityEvent, and BufferedEvent (#19647) 2025-06-15 16:46:34 +00:00
motion_blur.rs Remove WebGL padding from MotionBlur (#18727) 2025-04-06 20:00:59 +00:00
occlusion_culling.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
order_independent_transparency.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
orthographic.rs
parallax_mapping.rs Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
parenting.rs
pbr.rs Fix pbr example text rotation (#19571) 2025-06-10 16:57:57 +00:00
pcss.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
post_processing.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
query_gltf_primitives.rs Cosmetic tweaks to query_gltf_primitives (#16102) 2024-10-27 19:06:19 +00:00
reflection_probes.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
render_to_texture.rs
rotate_environment_map.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
scrolling_fog.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
shadow_biases.rs Fix shadow_biases example (#18303) 2025-03-14 19:50:49 +00:00
shadow_caster_receiver.rs
skybox.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
solari.rs bevy_solari: RIS for Direct Lighting (#19620) 2025-06-23 00:47:10 +00:00
specular_tint.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
spherical_area_lights.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
split_screen.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
spotlight.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
ssao.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
ssr.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
texture.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
tonemapping.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
transmission.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
transparency_3d.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
two_passes.rs
update_gltf_scene.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
vertex_colors.rs
visibility_range.rs Switch ChildOf back to tuple struct (#18672) 2025-04-02 00:10:10 +00:00
volumetric_fog.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
wireframe.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00