# Objective Problems: * The clipped, non-visible regions of UI nodes are interactive. * `RelativeCursorPostion` is set relative to the visible part of the node. It should be relative to the whole node. * The `RelativeCursorPostion::mouse_over` method returns `true` when the mouse is over a clipped part of a node. fixes #10470 ## Solution Intersect a node's bounding rect with its clipping rect before checking if it contains the cursor. Added the field `normalized_visible_node_rect` to `RelativeCursorPosition`. This is set to the bounds of the unclipped area of the node rect by `ui_focus_system` expressed in normalized coordinates relative to the entire node. Instead of checking if the normalized cursor position lies within a unit square, it instead checks if it is contained by `normalized_visible_node_rect`. Added outlines to the `overflow` example that appear when the cursor is over the visible part of the images, but not the clipped area. --- ## Changelog * `ui_focus_system` intersects a node's bounding rect with its clipping rect before checking if mouse over. * Added the field `normalized_visible_node_rect` to `RelativeCursorPosition`. This is set to the bounds of the unclipped area of the node rect by `ui_focus_system` expressed in normalized coordinates relative to the entire node. * `RelativeCursorPostion` is calculated relative to the whole node's position and size, not only the visible part. * `RelativeCursorPosition::mouse_over` only returns true when the mouse is over an unclipped region of the UI node. * Removed the `Deref` and `DerefMut` derives from `RelativeCursorPosition` as it is no longer a single field struct. * Added some outlines to the `overflow` example that respond to `Interaction` changes. ## Migration Guide The clipped areas of UI nodes are no longer interactive. `RelativeCursorPostion` is now calculated relative to the whole node's position and size, not only the visible part. Its `mouse_over` method only returns true when the cursor is over an unclipped part of the node. `RelativeCursorPosition` no longer implements `Deref` and `DerefMut`.
		
			
				
	
	
		
			126 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Simple example demonstrating overflow behavior.
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use bevy::{prelude::*, winit::WinitSettings};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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        .insert_resource(WinitSettings::desktop_app())
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        .add_systems(Startup, setup)
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        .add_systems(Update, update_outlines)
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        .run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2dBundle::default());
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    let text_style = TextStyle {
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        font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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        font_size: 20.0,
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        ..default()
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    };
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    let image = asset_server.load("branding/icon.png");
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    commands
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        .spawn(NodeBundle {
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            style: Style {
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                width: Val::Percent(100.),
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                height: Val::Percent(100.),
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                align_items: AlignItems::Center,
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                justify_content: JustifyContent::Center,
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                ..Default::default()
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            },
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            background_color: Color::ANTIQUE_WHITE.into(),
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            ..Default::default()
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        })
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        .with_children(|parent| {
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            for overflow in [
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                Overflow::visible(),
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                Overflow::clip_x(),
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                Overflow::clip_y(),
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                Overflow::clip(),
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            ] {
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                parent
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                    .spawn(NodeBundle {
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                        style: Style {
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                            flex_direction: FlexDirection::Column,
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                            align_items: AlignItems::Center,
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                            margin: UiRect::horizontal(Val::Px(25.)),
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                            ..Default::default()
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                        },
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                        ..Default::default()
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                    })
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                    .with_children(|parent| {
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                        let label = format!("{overflow:#?}");
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                        parent
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                            .spawn(NodeBundle {
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                                style: Style {
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                                    padding: UiRect::all(Val::Px(10.)),
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                                    margin: UiRect::bottom(Val::Px(25.)),
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                                    ..Default::default()
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                                },
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                                background_color: Color::DARK_GRAY.into(),
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                                ..Default::default()
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                            })
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                            .with_children(|parent| {
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                                parent.spawn(TextBundle {
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                                    text: Text::from_section(label, text_style.clone()),
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                                    ..Default::default()
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                                });
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                            });
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                        parent
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                            .spawn(NodeBundle {
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                                style: Style {
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                                    width: Val::Px(100.),
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                                    height: Val::Px(100.),
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                                    padding: UiRect {
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                                        left: Val::Px(25.),
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                                        top: Val::Px(25.),
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                                        ..Default::default()
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                                    },
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                                    overflow,
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                                    ..Default::default()
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                                },
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                                background_color: Color::GRAY.into(),
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                                ..Default::default()
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                            })
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                            .with_children(|parent| {
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                                parent.spawn((
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                                    ImageBundle {
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                                        image: UiImage::new(image.clone()),
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                                        style: Style {
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                                            min_width: Val::Px(100.),
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                                            min_height: Val::Px(100.),
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                                            ..Default::default()
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                                        },
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                                        background_color: Color::WHITE.into(),
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                                        ..Default::default()
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                                    },
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                                    Interaction::default(),
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                                    Outline {
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                                        width: Val::Px(2.),
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                                        offset: Val::Px(2.),
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                                        color: Color::NONE,
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                                    },
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                                ));
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                            });
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                    });
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            }
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        });
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}
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fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
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    for (mut outline, interaction) in outlines_query.iter_mut() {
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        if interaction.is_changed() {
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            outline.color = match *interaction {
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                Interaction::Pressed => Color::RED,
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                Interaction::Hovered => Color::WHITE,
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                Interaction::None => Color::NONE,
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            };
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        }
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    }
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}
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