bevy/crates/bevy_winit/src
Miles Silberling-Cook 4034740396
Add window entity to TouchInput events (#11128)
# Objective

If you have multiple windows, there is no way to determine which window
a `TouchInput` event applies to. This fixes that.

## Solution

- Add the window entity directly to `TouchInput`, just like the other
input events.
- Fixes #6011.

## Migration Guide

+ Add a `window` field when constructing or destructuring a `TouchInput`
struct.
2024-01-02 03:03:05 +00:00
..
accessibility.rs Refactor function update_accessibility_nodes (#10911) 2023-12-10 00:52:16 +00:00
converters.rs Add window entity to TouchInput events (#11128) 2024-01-02 03:03:05 +00:00
lib.rs Add window entity to TouchInput events (#11128) 2024-01-02 03:03:05 +00:00
system.rs Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
winit_config.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
winit_windows.rs Use WindowBuilder::with_append() to append canvas (#11065) 2023-12-24 17:44:50 +00:00