bevy/crates/bevy_core_pipeline/src
atlv c29e67153b
Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301)
# Objective

- wgpu 0.20 made workgroup vars stop being zero-init by default. this
broke some applications (cough foresight cough) and now we workaround
it. wgpu exposes a compilation option that zero initializes workgroup
memory by default, but bevy does not expose it.

## Solution

- expose the compilation option wgpu gives us

## Testing

- ran examples: 3d_scene, compute_shader_game_of_life, gpu_readback,
lines, specialized_mesh_pipeline. they all work
- confirmed fix for our own problems

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</details>

## Migration Guide

- add `zero_initialize_workgroup_memory: false,` to
`ComputePipelineDescriptor` or `RenderPipelineDescriptor` structs to
preserve 0.14 functionality, add `zero_initialize_workgroup_memory:
true,` to restore bevy 0.13 functionality.
2024-11-08 21:42:37 +00:00
..
auto_exposure Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
blit Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
bloom Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
contrast_adaptive_sharpening Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
core_2d Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
core_3d Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
deferred Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
dof Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
motion_blur Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
oit Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
post_process Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
prepass Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
skybox Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
smaa Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
taa Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
tonemapping Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
upscaling Fix blending for CameraOutputMode::Skip (#16157) 2024-11-04 15:26:42 +00:00
lib.rs Fix oit webgl (#15728) 2024-10-08 14:50:35 +00:00
msaa_writeback.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00