# Objective - wgpu 0.20 made workgroup vars stop being zero-init by default. this broke some applications (cough foresight cough) and now we workaround it. wgpu exposes a compilation option that zero initializes workgroup memory by default, but bevy does not expose it. ## Solution - expose the compilation option wgpu gives us ## Testing - ran examples: 3d_scene, compute_shader_game_of_life, gpu_readback, lines, specialized_mesh_pipeline. they all work - confirmed fix for our own problems --- </details> ## Migration Guide - add `zero_initialize_workgroup_memory: false,` to `ComputePipelineDescriptor` or `RenderPipelineDescriptor` structs to preserve 0.14 functionality, add `zero_initialize_workgroup_memory: true,` to restore bevy 0.13 functionality. |
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| .. | ||
| auto_exposure | ||
| blit | ||
| bloom | ||
| contrast_adaptive_sharpening | ||
| core_2d | ||
| core_3d | ||
| deferred | ||
| dof | ||
| fullscreen_vertex_shader | ||
| fxaa | ||
| motion_blur | ||
| oit | ||
| post_process | ||
| prepass | ||
| skybox | ||
| smaa | ||
| taa | ||
| tonemapping | ||
| upscaling | ||
| lib.rs | ||
| msaa_writeback.rs | ||