# Objective
- Make `game_of_life.wgsl` easier to read and understand
## Solution
- Remove unused code in the shader
- `location_f32` was unused in `init`
- `color` was unused in `update`
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| .. | ||
| android-res/mipmap-mdpi | ||
| branding | ||
| data | ||
| fonts | ||
| models | ||
| scenes | ||
| shaders | ||
| sounds | ||
| textures | ||