 9f906fdc8b
			
		
	
	
		9f906fdc8b
		
	
	
	
	
		
			
			# Objective
Creating UI elements is very boilerplate-y with lots of indentation.
This PR aims to reduce boilerplate around creating text elements.
## Changelog
* Renamed `Text::with_section` to `from_section`.
  It no longer takes a `TextAlignment` as argument, as the vast majority of cases left it `Default::default()`.
* Added `Text::from_sections` which creates a `Text` from a list of `TextSections`.
  Reduces line-count and reduces indentation by one level.
* Added `Text::with_alignment`.
  A builder style method for setting the `TextAlignment` of a `Text`.
* Added `TextSection::new`.
  Does not reduce line count, but reduces character count and made it easier to read. No more `.to_string()` calls!
* Added `TextSection::from_style` which creates an empty `TextSection` with a style.
  No more empty strings! Reduces indentation.
* Added `TextAlignment::CENTER` and friends.
* Added methods to `TextBundle`. `from_section`, `from_sections`, `with_text_alignment` and `with_style`.
## Note for reviewers.
Because of the nature of these changes I recommend setting diff view to 'split'.
~~Look for the book icon~~ cog in the top-left of the Files changed tab.
Have fun reviewing ❤️
<sup> >:D </sup>
## Migration Guide
`Text::with_section` was renamed to `from_section` and no longer takes a `TextAlignment` as argument.
Use `with_alignment` to set the alignment instead.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
		
	
			
		
			
				
	
	
		
			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how `FontAtlas`'s are populated.
 | |
| //! Bevy uses `FontAtlas`'s under the hood to optimize text rendering.
 | |
| 
 | |
| use bevy::{prelude::*, text::FontAtlasSet};
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .init_resource::<State>()
 | |
|         .insert_resource(ClearColor(Color::BLACK))
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_startup_system(setup)
 | |
|         .add_system(text_update_system)
 | |
|         .add_system(atlas_render_system)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| struct State {
 | |
|     atlas_count: u32,
 | |
|     handle: Handle<Font>,
 | |
|     timer: Timer,
 | |
| }
 | |
| 
 | |
| impl Default for State {
 | |
|     fn default() -> Self {
 | |
|         Self {
 | |
|             atlas_count: 0,
 | |
|             handle: Handle::default(),
 | |
|             timer: Timer::from_seconds(0.05, true),
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn atlas_render_system(
 | |
|     mut commands: Commands,
 | |
|     mut state: ResMut<State>,
 | |
|     font_atlas_sets: Res<Assets<FontAtlasSet>>,
 | |
|     texture_atlases: Res<Assets<TextureAtlas>>,
 | |
| ) {
 | |
|     if let Some(set) = font_atlas_sets.get(&state.handle.as_weak::<FontAtlasSet>()) {
 | |
|         if let Some((_size, font_atlas)) = set.iter().next() {
 | |
|             let x_offset = state.atlas_count as f32;
 | |
|             if state.atlas_count == font_atlas.len() as u32 {
 | |
|                 return;
 | |
|             }
 | |
|             let texture_atlas = texture_atlases
 | |
|                 .get(&font_atlas[state.atlas_count as usize].texture_atlas)
 | |
|                 .unwrap();
 | |
|             state.atlas_count += 1;
 | |
|             commands.spawn_bundle(ImageBundle {
 | |
|                 image: texture_atlas.texture.clone().into(),
 | |
|                 style: Style {
 | |
|                     position_type: PositionType::Absolute,
 | |
|                     position: UiRect {
 | |
|                         top: Val::Px(0.0),
 | |
|                         left: Val::Px(512.0 * x_offset),
 | |
|                         ..default()
 | |
|                     },
 | |
|                     ..default()
 | |
|                 },
 | |
|                 ..default()
 | |
|             });
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
 | |
|     if state.timer.tick(time.delta()).finished() {
 | |
|         for mut text in &mut query {
 | |
|             let c = rand::random::<u8>() as char;
 | |
|             let string = &mut text.sections[0].value;
 | |
|             if !string.contains(c) {
 | |
|                 string.push(c);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         state.timer.reset();
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
 | |
|     let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
 | |
|     state.handle = font_handle.clone();
 | |
|     commands.spawn_bundle(Camera2dBundle::default());
 | |
|     commands.spawn_bundle(TextBundle::from_section(
 | |
|         "a",
 | |
|         TextStyle {
 | |
|             font: font_handle,
 | |
|             font_size: 60.0,
 | |
|             color: Color::YELLOW,
 | |
|         },
 | |
|     ));
 | |
| }
 |