62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::build()
 | |
|         .add_default_plugins()
 | |
|         .add_startup_system(setup.system())
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| 
 | |
| /// set up a simple scene
 | |
| fn setup(
 | |
|     command_buffer: &mut CommandBuffer,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // create a cube and a plane mesh
 | |
|     let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
 | |
|     let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 }));
 | |
| 
 | |
|     // create materials for our cube and plane
 | |
|     let cube_material_handle = materials.add(StandardMaterial {
 | |
|         albedo: Color::rgb(0.5, 0.4, 0.3),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     let plane_material_handle = materials.add(StandardMaterial {
 | |
|         albedo: Color::rgb(0.1, 0.2, 0.1),
 | |
|         ..Default::default()
 | |
|     });
 | |
| 
 | |
|     // add entities to the world
 | |
|     command_buffer
 | |
|         .build()
 | |
|         // plane
 | |
|         .add_entity(MeshEntity {
 | |
|             mesh: plane_handle,
 | |
|             material: plane_material_handle,
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // cube
 | |
|         .add_entity(MeshEntity {
 | |
|             mesh: cube_handle,
 | |
|             material: cube_material_handle,
 | |
|             translation: Translation::new(0.0, 0.0, 1.0),
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // light
 | |
|         .add_entity(LightEntity {
 | |
|             translation: Translation::new(4.0, -4.0, 5.0),
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // camera
 | |
|         .add_entity(PerspectiveCameraEntity {
 | |
|             transform: Transform::new_sync_disabled(Mat4::look_at_rh(
 | |
|                 Vec3::new(3.0, 8.0, 5.0),
 | |
|                 Vec3::new(0.0, 0.0, 0.0),
 | |
|                 Vec3::new(0.0, 0.0, 1.0),
 | |
|             )),
 | |
|             ..Default::default()
 | |
|         });
 | |
| }
 | 
