bevy/crates/bevy_pbr/src
Sludge 581034a7e9
Reflect and register the wireframe materials (#17334)
# Objective

These were missing, but can trivially be reflected.

## Solution

Do that.
2025-01-28 05:19:34 +00:00
..
atmosphere Procedural atmospheric scattering (#16314) 2025-01-23 22:52:46 +00:00
cluster Disable clustered decals on Metal. (#17554) 2025-01-27 05:39:07 +00:00
decal Disable clustered decals on Metal. (#17554) 2025-01-27 05:39:07 +00:00
deferred Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
light Make the default directional light shadow cascade settings similar to those of other engines. (#17552) 2025-01-27 01:48:57 +00:00
light_probe Implement basic clustered decal projectors. (#17315) 2025-01-26 20:13:39 +00:00
lightmap Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
meshlet Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
prepass Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
render Disable clustered decals on Metal. (#17554) 2025-01-27 05:39:07 +00:00
ssao Procedural atmospheric scattering (#16314) 2025-01-23 22:52:46 +00:00
ssr Move Resource trait to its own file (#17469) 2025-01-21 19:47:08 +00:00
volumetric_fog Move Resource trait to its own file (#17469) 2025-01-21 19:47:08 +00:00
components.rs Support non-Vec data structures in relations (#17447) 2025-01-20 21:26:08 +00:00
extended_material.rs Forward decals (port of bevy_contact_projective_decals) (#16600) 2025-01-15 02:31:30 +00:00
fog.rs Remove all deprecated code (#16338) 2025-01-05 20:33:39 +00:00
lib.rs Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
material_bind_groups.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
material.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
mesh_material.rs Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
wireframe.rs Reflect and register the wireframe materials (#17334) 2025-01-28 05:19:34 +00:00