# Objective
Right now, users have to implement basic system adapters such as `Option` <-> `Result` conversions by themselves. This is slightly annoying and discourages the use of system chaining.
## Solution
Add the module `system_adapter` to the prelude, which contains a collection of common adapters. This is very ergonomic in practice.
## Examples
Convenient early returning.
```rust
use bevy::prelude::*;
App::new()
// If the system fails, just try again next frame.
.add_system(pet_dog.chain(system_adapter::ignore))
.run();
#[derive(Component)]
struct Dog;
fn pet_dog(dogs: Query<(&Name, Option<&Parent>), With<Dog>>) -> Option<()> {
let (dog, dad) = dogs.iter().next()?;
println!("You pet {dog}. He/she/they are a good boy/girl/pupper.");
let (dad, _) = dogs.get(dad?.get()).ok()?;
println!("Their dad's name is {dad}");
Some(())
}
```
Converting the output of a system
```rust
use bevy::prelude::*;
App::new()
.add_system(
find_name
.chain(system_adapter::new(String::from))
.chain(spawn_with_name),
)
.run();
fn find_name() -> &'static str { /* ... */ }
fn spawn_with_name(In(name): In<String>, mut commands: Commands) {
commands.spawn().insert(Name::new(name));
}
```
---
## Changelog
* Added the module `bevy_ecs::prelude::system_adapter`, which contains a collection of common system chaining adapters.
* `new` - Converts a regular fn to a system adapter.
* `unwrap` - Similar to `Result::unwrap`
* `ignore` - Discards the output of the previous system.