bevy/crates/bevy_render/src/texture
Joseph 5876352206
Optimize common usages of AssetReader (#14082)
# Objective

The `AssetReader` trait allows customizing the behavior of fetching
bytes for an `AssetPath`, and expects implementors to return `dyn
AsyncRead + AsyncSeek`. This gives implementors of `AssetLoader` great
flexibility to tightly integrate their asset loading behavior with the
asynchronous task system.

However, almost all implementors of `AssetLoader` don't use the async
functionality at all, and just call `AsyncReadExt::read_to_end(&mut
Vec<u8>)`. This is incredibly inefficient, as this method repeatedly
calls `poll_read` on the trait object, filling the vector 32 bytes at a
time. At my work we have assets that are hundreds of megabytes which
makes this a meaningful overhead.

## Solution

Turn the `Reader` type alias into an actual trait, with a provided
method `read_to_end`. This provided method should be more efficient than
the existing extension method, as the compiler will know the underlying
type of `Reader` when generating this function, which removes the
repeated dynamic dispatches and allows the compiler to make further
optimizations after inlining. Individual implementors are able to
override the provided implementation -- for simple asset readers that
just copy bytes from one buffer to another, this allows removing a large
amount of overhead from the provided implementation.

Now that `Reader` is an actual trait, I also improved the ergonomics for
implementing `AssetReader`. Currently, implementors are expected to box
their reader and return it as a trait object, which adds unnecessary
boilerplate to implementations. This PR changes that trait method to
return a pseudo trait alias, which allows implementors to return `impl
Reader` instead of `Box<dyn Reader>`. Now, the boilerplate for boxing
occurs in `ErasedAssetReader`.

## Testing

I made identical changes to my company's fork of bevy. Our app, which
makes heavy use of `read_to_end` for asset loading, still worked
properly after this. I am not aware if we have a more systematic way of
testing asset loading for correctness.

---

## Migration Guide

The trait method `bevy_asset::io::AssetReader::read` (and `read_meta`)
now return an opaque type instead of a boxed trait object. Implementors
of these methods should change the type signatures appropriately

```rust
impl AssetReader for MyReader {
    // Before
    async fn read<'a>(&'a self, path: &'a Path) -> Result<Box<Reader<'a>>, AssetReaderError> {
        let reader = // construct a reader
        Box::new(reader) as Box<Reader<'a>>
    }

    // After
    async fn read<'a>(&'a self, path: &'a Path) -> Result<impl Reader + 'a, AssetReaderError> {
        // create a reader
    }
}
```

`bevy::asset::io::Reader` is now a trait, rather than a type alias for a
trait object. Implementors of `AssetLoader::load` will need to adjust
the method signature accordingly

```rust
impl AssetLoader for MyLoader {
    async fn load<'a>(
        &'a self,
        // Before:
        reader: &'a mut bevy::asset::io::Reader,
        // After:
        reader: &'a mut dyn bevy::asset::io::Reader,
        _: &'a Self::Settings,
        load_context: &'a mut LoadContext<'_>,
    ) -> Result<Self::Asset, Self::Error> {
}
```

Additionally, implementors of `AssetReader` that return a type
implementing `futures_io::AsyncRead` and `AsyncSeek` might need to
explicitly implement `bevy::asset::io::Reader` for that type.

```rust
impl bevy::asset::io::Reader for MyAsyncReadAndSeek {}
```
2024-07-01 19:59:42 +00:00
..
basis.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
compressed_image_saver.rs Use async-fn in traits rather than BoxedFuture (#12550) 2024-03-18 17:56:57 +00:00
dds.rs Fixed a bug where skybox ddsfile would crash from wgpu (#12894) 2024-04-08 17:16:25 +00:00
exr_texture_loader.rs Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
fallback_image.rs Prefer UVec2 when working with texture dimensions (#11698) 2024-02-25 15:23:04 +00:00
hdr_texture_loader.rs Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
image_loader.rs Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
image_texture_conversion.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
image.rs Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
ktx2.rs Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
mod.rs Make default behavior for BackgroundColor and BorderColor more intuitive (#14017) 2024-06-25 21:50:41 +00:00
texture_attachment.rs Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
texture_cache.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00