..
batching
Remove remnant EntityHash
and related types from bevy_utils
( #15039 )
2024-09-09 15:24:17 +00:00
camera
Revert "Have EntityCommands methods consume self for easier chaining" ( #15523 )
2024-10-02 12:47:26 +00:00
diagnostic
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
mesh
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
primitives
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
render_graph
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
render_phase
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
render_resource
Cleanup unneeded lifetimes in bevy_asset ( #15546 )
2024-09-30 21:54:59 +00:00
renderer
Remove render_resource_wrapper ( #15441 )
2024-09-30 17:37:07 +00:00
texture
Cleanup unneeded lifetimes in bevy_asset ( #15546 )
2024-09-30 21:54:59 +00:00
view
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
alpha.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
extract_instances.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
extract_param.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
extract_resource.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
gpu_readback.rs
Gpu readback ( #15419 )
2024-09-30 17:28:55 +00:00
lib.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
render_asset.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
settings.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
spatial_bundle.rs
Clearer spatial bundle pub const docs ( #14293 )
2024-07-15 16:03:09 +00:00
storage.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
world_sync.rs
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00