96 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{
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    diagnostic::{FrameTimeDiagnosticsPlugin, PrintDiagnosticsPlugin},
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    prelude::*,
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};
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use rand::{rngs::StdRng, Rng, SeedableRng};
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fn main() {
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    App::build()
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        .add_default_plugins()
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        .add_plugin(FrameTimeDiagnosticsPlugin::default())
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        .add_plugin(PrintDiagnosticsPlugin::default())
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        .add_startup_system(setup.system())
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        .add_system(move_cubes.system())
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        .run();
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}
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fn move_cubes(
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    time: Res<Time>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    mut translation: ComMut<Translation>,
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    material_handle: Com<Handle<StandardMaterial>>,
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) {
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    let material = materials.get_mut(&material_handle).unwrap();
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    translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
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    material.albedo += Color::rgb(-time.delta_seconds, -time.delta_seconds, time.delta_seconds);
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}
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fn setup(
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    command_buffer: &mut CommandBuffer,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
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    let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 }));
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    let cube_material_handle = materials.add(StandardMaterial {
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        albedo: Color::rgb(0.5, 0.4, 0.3),
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        ..Default::default()
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    });
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    let plane_material_handle = materials.add(StandardMaterial {
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        albedo: Color::rgb(0.1, 0.2, 0.1),
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        ..Default::default()
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    });
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    let mut builder = command_buffer.build();
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    builder
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        // plane
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        .add_entity(MeshEntity {
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            mesh: plane_handle,
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            material: plane_material_handle,
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            ..Default::default()
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        })
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        // cube
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        .add_entity(MeshEntity {
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            mesh: cube_handle,
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            material: cube_material_handle,
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            translation: Translation::new(0.0, 0.0, 1.0),
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            ..Default::default()
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        })
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        // light
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        .add_entity(LightEntity {
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            translation: Translation::new(4.0, -4.0, 5.0),
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            ..Default::default()
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        })
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        // camera
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        .add_entity(PerspectiveCameraEntity {
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            local_to_world: LocalToWorld::new_sync_disabled(Mat4::look_at_rh(
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                Vec3::new(3.0, 8.0, 5.0),
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                Vec3::new(0.0, 0.0, 0.0),
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                Vec3::new(0.0, 0.0, 1.0),
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            )),
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            ..Default::default()
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        });
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    let mut rng = StdRng::from_entropy();
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    for _ in 0..10000 {
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        let spawned_material_handle = materials.add(StandardMaterial {
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            albedo: Color::rgb(
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                rng.gen_range(0.0, 1.0),
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                rng.gen_range(0.0, 1.0),
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                rng.gen_range(0.0, 1.0),
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            ),
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            ..Default::default()
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        });
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        builder.add_entity(MeshEntity {
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            mesh: cube_handle,
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            material: spawned_material_handle,
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            translation: Translation::new(
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                rng.gen_range(-50.0, 50.0),
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                rng.gen_range(-50.0, 50.0),
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                0.0,
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            ),
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            ..Default::default()
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        });
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    }
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}
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