58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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/// Hot reloading allows you to modify assets on disk and they will be "live reloaded" while your game is running.
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/// This lets you immediately see the results of your changes without restarting the game.
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fn main() {
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    App::build()
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        .add_default_plugins()
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        .add_startup_system(setup.system())
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        .run();
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}
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fn setup(
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    command_buffer: &mut CommandBuffer,
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    asset_server: Res<AssetServer>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    // Load our mesh:
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    let mesh_handle = asset_server
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        .load("assets/models/monkey/Monkey.gltf")
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        .unwrap();
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    // Tell the asset server to watch for asset changes on disk:
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    asset_server.watch_for_changes().unwrap();
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    // Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
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    // You should see the changes immediately show up in your app.
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    // Create a material for the mesh:
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    let material_handle = materials.add(StandardMaterial {
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        albedo: Color::rgb(0.5, 0.4, 0.3),
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        ..Default::default()
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    });
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    // Add entities to the world:
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    command_buffer
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        .build()
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        // mesh
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        .add_entity(MeshEntity {
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            mesh: mesh_handle,
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            material: material_handle,
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            ..Default::default()
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        })
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        // light
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        .add_entity(LightEntity {
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            translation: Translation::new(4.0, -4.0, 5.0),
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            ..Default::default()
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        })
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        // camera
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        .add_entity(PerspectiveCameraEntity {
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            local_to_world: LocalToWorld::new_sync_disabled(Mat4::look_at_rh(
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                Vec3::new(2.0, -6.0, 2.0),
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                Vec3::new(0.0, 0.0, 0.0),
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                Vec3::new(0.0, 0.0, 1.0),
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            )),
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            ..Default::default()
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        });
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}
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