.. |
camera
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Return URect instead of (UVec2, UVec2) in Camera::physical_viewport_rect (#9085)
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2023-07-15 21:25:22 +00:00 |
color
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bevy_reflect: FromReflect Ergonomics Implementation (#6056)
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2023-06-29 01:31:34 +00:00 |
mesh
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Fix doc typo (#9162)
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2023-07-15 21:11:07 +00:00 |
primitives
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bevy_reflect: FromReflect Ergonomics Implementation (#6056)
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2023-06-29 01:31:34 +00:00 |
render_graph
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Add ViewNode to simplify render node management (#8118)
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2023-05-08 19:42:23 +00:00 |
render_phase
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Apply codebase changes in preparation for StandardMaterial transmission (#8704)
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2023-05-30 14:21:53 +00:00 |
render_resource
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Add GpuArrayBuffer and BatchedUniformBuffer (#8204)
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2023-07-21 16:46:56 +00:00 |
renderer
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Refs #8975 -- Add return to RenderDevice::poll() (#8977)
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2023-06-28 01:05:03 +00:00 |
texture
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bevy_reflect: FromReflect Ergonomics Implementation (#6056)
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2023-06-29 01:31:34 +00:00 |
view
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Update bevy_window::PresentMode to mirror wgpu::PresentMode (#9230)
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2023-07-21 18:40:08 +00:00 |
extract_component.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
extract_param.rs
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Use UnsafeWorldCell to increase code quality for SystemParam (#8174)
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2023-04-01 15:45:07 +00:00 |
extract_resource.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
globals.rs
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Webgpu support (#8336)
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2023-05-04 22:07:57 +00:00 |
globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
gpu_component_array_buffer.rs
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Add GpuArrayBuffer and BatchedUniformBuffer (#8204)
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2023-07-21 16:46:56 +00:00 |
lib.rs
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Add GpuArrayBuffer and BatchedUniformBuffer (#8204)
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2023-07-21 16:46:56 +00:00 |
pipelined_rendering.rs
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Webgpu support (#8336)
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2023-05-04 22:07:57 +00:00 |
render_asset.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
settings.rs
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Webgpu support (#8336)
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2023-05-04 22:07:57 +00:00 |
spatial_bundle.rs
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enum Visibility component (#6320)
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2022-12-25 00:39:29 +00:00 |