bevy/crates/bevy_render/src
VitalyR 6093385b31
Update bevy_window::PresentMode to mirror wgpu::PresentMode (#9230)
# Objective

- Update `bevy_window::PresentMode` to mirror `wgpu::PresentMode`, Fixes
#9151.

## Solution

Add `bevy_window::PresentMode::FifoRelaxed` to
`bevy_window::PresentMode`, add documents.

---

## Changelog

### Added
- Add `bevy_window::PresentMode::FifoRelaxed` to
`bevy_window::PresentMode`.


## Migration Guide

- Handle `bevy_window::PresentMode::FifoRelaxed` when tweaking window
present mode manually.
2023-07-21 18:40:08 +00:00
..
camera Return URect instead of (UVec2, UVec2) in Camera::physical_viewport_rect (#9085) 2023-07-15 21:25:22 +00:00
color bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
mesh Fix doc typo (#9162) 2023-07-15 21:11:07 +00:00
primitives bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
render_graph Add ViewNode to simplify render node management (#8118) 2023-05-08 19:42:23 +00:00
render_phase Apply codebase changes in preparation for StandardMaterial transmission (#8704) 2023-05-30 14:21:53 +00:00
render_resource Add GpuArrayBuffer and BatchedUniformBuffer (#8204) 2023-07-21 16:46:56 +00:00
renderer Refs #8975 -- Add return to RenderDevice::poll() (#8977) 2023-06-28 01:05:03 +00:00
texture bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
view Update bevy_window::PresentMode to mirror wgpu::PresentMode (#9230) 2023-07-21 18:40:08 +00:00
extract_component.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
extract_param.rs Use UnsafeWorldCell to increase code quality for SystemParam (#8174) 2023-04-01 15:45:07 +00:00
extract_resource.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
globals.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add GpuArrayBuffer and BatchedUniformBuffer (#8204) 2023-07-21 16:46:56 +00:00
lib.rs Add GpuArrayBuffer and BatchedUniformBuffer (#8204) 2023-07-21 16:46:56 +00:00
pipelined_rendering.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
render_asset.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
settings.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
spatial_bundle.rs enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00