 7482a0d26d
			
		
	
	
		7482a0d26d
		
			
		
	
	
	
	
		
			
			Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! A Bevy app that you can connect to with the BRP and edit.
 | |
| 
 | |
| use bevy::math::ops::cos;
 | |
| use bevy::{
 | |
|     input::common_conditions::input_just_pressed,
 | |
|     prelude::*,
 | |
|     remote::{http::RemoteHttpPlugin, RemotePlugin},
 | |
| };
 | |
| use serde::{Deserialize, Serialize};
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_plugins(RemotePlugin::default())
 | |
|         .add_plugins(RemoteHttpPlugin::default())
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, remove.run_if(input_just_pressed(KeyCode::Space)))
 | |
|         .add_systems(Update, move_cube)
 | |
|         .register_type::<Cube>()
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // circular base
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Circle::new(4.0))),
 | |
|         MeshMaterial3d(materials.add(Color::WHITE)),
 | |
|         Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
 | |
|     ));
 | |
| 
 | |
|     // cube
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
 | |
|         MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
 | |
|         Transform::from_xyz(0.0, 0.5, 0.0),
 | |
|         Cube(1.0),
 | |
|     ));
 | |
| 
 | |
|     // light
 | |
|     commands.spawn((
 | |
|         PointLight {
 | |
|             shadows_enabled: true,
 | |
|             ..default()
 | |
|         },
 | |
|         Transform::from_xyz(4.0, 8.0, 4.0),
 | |
|     ));
 | |
| 
 | |
|     // camera
 | |
|     commands.spawn((
 | |
|         Camera3d::default(),
 | |
|         Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|     ));
 | |
| }
 | |
| 
 | |
| fn move_cube(mut query: Query<&mut Transform, With<Cube>>, time: Res<Time>) {
 | |
|     for mut transform in &mut query {
 | |
|         transform.translation.y = -cos(time.elapsed_secs()) + 1.5;
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn remove(mut commands: Commands, cube_entity: Single<Entity, With<Cube>>) {
 | |
|     commands.entity(*cube_entity).remove::<Cube>();
 | |
| }
 | |
| 
 | |
| #[derive(Component, Reflect, Serialize, Deserialize)]
 | |
| #[reflect(Component, Serialize, Deserialize)]
 | |
| struct Cube(f32);
 |