bevy/crates/bevy_ui/src/layout
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
convert.rs Specialized UI transform (#16615) 2025-06-09 19:05:49 +00:00
debug.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
mod.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
ui_surface.rs Make entity::index non max (#18704) 2025-05-07 18:20:30 +00:00