71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{asset, prelude::*};
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| 
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| fn main() {
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|     AppBuilder::new().add_defaults_legacy().setup_world(setup).run();
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| }
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| 
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| fn setup(world: &mut World) {
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|     let cube_handle = {
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|         let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|         let cube = Mesh::load(MeshType::Cube);
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|         (mesh_storage.add(cube))
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|     };
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| 
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|     let texture_handle = {
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|         let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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|         let texture = Texture::load(TextureType::Data(asset::create_texels(256)));
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|         (texture_storage.add(texture))
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|     };
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| 
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|     // cube
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|     world.insert(
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|         (),
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|         vec![(
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|             cube_handle,
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|             Material::new(Albedo::Texture(texture_handle)),
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|             LocalToWorld::identity(),
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|             Translation::new(0.0, 0.0, 1.0),
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|         )],
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|     );
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| 
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|     // light
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|     world.insert(
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|         (),
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|         vec![(
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|             Light {
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|                 color: wgpu::Color {
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|                     r: 0.8,
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|                     g: 0.8,
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|                     b: 0.5,
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|                     a: 1.0,
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|                 },
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|                 fov: f32::to_radians(60.0),
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|                 depth: 0.1..50.0,
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|                 target_view: None,
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|             },
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|             LocalToWorld::identity(),
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|             Translation::new(4.0, -4.0, 5.0),
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|             Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|         )],
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|     );
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| 
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|     // camera
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|     world.insert(
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|         (),
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|         vec![(
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|             Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             ActiveCamera,
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|             LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         )],
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|     );
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| }
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