bevy/crates/bevy_sprite
charlotte 6f3ea06060
Make sure the mesh actually exists before we try to specialize. (#18836)
Fixes #18809
Fixes #18823

Meshes despawned in `Last` can still be in visisible entities if they
were visible as of `PostUpdate`. Sanity check that the mesh actually
exists before we specialize. We still want to unconditionally assume
that the entity is in `EntitySpecializationTicks` as its absence from
that cache would likely suggest another bug.
2025-04-14 19:09:02 +00:00
..
src Make sure the mesh actually exists before we try to specialize. (#18836) 2025-04-14 19:09:02 +00:00
Cargo.toml Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md

Bevy Sprite

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