A fork of bevy to implement some features for forestia
Go to file
Gino Valente 59c0521690
bevy_reflect: Add Function trait (#15205)
# Objective

While #13152 added function reflection, it didn't really make functions
reflectable. Instead, it made it so that they can be called with
reflected arguments and return reflected data. But functions themselves
cannot be reflected.

In other words, we can't go from `DynamicFunction` to `dyn
PartialReflect`.

## Solution

Allow `DynamicFunction` to actually be reflected.

This PR adds the `Function` reflection subtrait (and corresponding
`ReflectRef`, `ReflectKind`, etc.). With this new trait, we're able to
implement `PartialReflect` on `DynamicFunction`.

### Implementors

`Function` is currently only implemented for `DynamicFunction<'static>`.
This is because we can't implement it generically over all
functions—even those that implement `IntoFunction`.

What about `DynamicFunctionMut`? Well, this PR does **not** implement
`Function` for `DynamicFunctionMut`.

The reasons for this are a little complicated, but it boils down to
mutability. `DynamicFunctionMut` requires `&mut self` to be invoked
since it wraps a `FnMut`. However, we can't really model this well with
`Function`. And if we make `DynamicFunctionMut` wrap its internal
`FnMut` in a `Mutex` to allow for `&self` invocations, then we run into
either concurrency issues or recursion issues (or, in the worst case,
both).

So for the time-being, we won't implement `Function` for
`DynamicFunctionMut`. It will be better to evaluate it on its own. And
we may even consider the possibility of removing it altogether if it
adds too much complexity to the crate.

### Dynamic vs Concrete

One of the issues with `DynamicFunction` is the fact that it's both a
dynamic representation (like `DynamicStruct` or `DynamicList`) and the
only way to represent a function.

Because of this, it's in a weird middle ground where we can't easily
implement full-on `Reflect`. That would require `Typed`, but what static
`TypeInfo` could it provide? Just that it's a `DynamicFunction`? None of
the other dynamic types implement `Typed`.

However, by not implementing `Reflect`, we lose the ability to downcast
back to our `DynamicStruct`. Our only option is to call
`Function::clone_dynamic`, which clones the data rather than by simply
downcasting. This works in favor of the `PartialReflect::try_apply`
implementation since it would have to clone anyways, but is definitely
not ideal. This is also the reason I had to add `Debug` as a supertrait
on `Function`.

For now, this PR chooses not to implement `Reflect` for
`DynamicFunction`. We may want to explore this in a followup PR (or even
this one if people feel strongly that it's strictly required).

The same is true for `FromReflect`. We may decide to add an
implementation there as well, but it's likely out-of-scope of this PR.

## Testing

You can test locally by running:

```
cargo test --package bevy_reflect --all-features
```

---

## Showcase

You can now pass around a `DynamicFunction` as a `dyn PartialReflect`!
This also means you can use it as a field on a reflected type without
having to ignore it (though you do need to opt out of `FromReflect`).

```rust
#[derive(Reflect)]
#[reflect(from_reflect = false)]
struct ClickEvent {
    callback: DynamicFunction<'static>,
}

let event: Box<dyn Struct> = Box::new(ClickEvent {
    callback: (|| println!("Clicked!")).into_function(),
});

// We can access our `DynamicFunction` as a `dyn PartialReflect`
let callback: &dyn PartialReflect = event.field("callback").unwrap();

// And access function-related methods via the new `Function` trait
let ReflectRef::Function(callback) = callback.reflect_ref() else {
    unreachable!()
};

// Including calling the function
callback.reflect_call(ArgList::new()).unwrap(); // Prints: Clicked!
```
2024-09-22 14:19:12 +00:00
.cargo Use lld for rustdoc on Linux in config_fast_builds.toml (#14839) 2024-08-22 23:08:04 +00:00
.github Broaden "Check for bevy_internal imports" CI Task (#15333) 2024-09-20 17:08:37 +00:00
assets Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
benches bevy_reflect: Add Function trait (#15205) 2024-09-22 14:19:12 +00:00
crates bevy_reflect: Add Function trait (#15205) 2024-09-22 14:19:12 +00:00
docs Note on compiling on FreeBSD (#15232) 2024-09-16 23:18:14 +00:00
docs-template Fix common capitalization errors in documentation (#14562) 2024-07-31 21:16:05 +00:00
errors Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
examples bevy_reflect: Add Function trait (#15205) 2024-09-22 14:19:12 +00:00
src Fix common capitalization errors in documentation (#14562) 2024-07-31 21:16:05 +00:00
tests Broaden "Check for bevy_internal imports" CI Task (#15333) 2024-09-20 17:08:37 +00:00
tools remove cfg-check in ci tool (#15063) 2024-09-08 17:12:35 +00:00
.gitattributes Enforce linux-style line endings for .rs and .toml (#3197) 2021-11-26 21:05:35 +00:00
.gitignore Remove redundent information and optimize dynamic allocations in Table (#12929) 2024-09-16 22:52:05 +00:00
Cargo.toml Add sprite and mesh alteration examples (#15298) 2024-09-22 01:18:40 +00:00
clippy.toml Enable clippy::check-private-items so that missing_safety_doc will apply to private functions as well (#15161) 2024-09-18 15:28:41 +00:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2020-08-19 20:25:58 +01:00
CONTRIBUTING.md Deprecate old contributing documentation / information (#14885) 2024-08-23 11:47:02 +00:00
CREDITS.md Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
deny.toml Fix duplicate dependencies on raw-window-handle (#12309) 2024-03-05 08:24:37 +00:00
LICENSE-APACHE Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
LICENSE-MIT Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
README.md Update funding link (#12425) 2024-03-11 21:46:04 +00:00
rustfmt.toml Cargo fmt with unstable features (#1903) 2021-04-21 23:19:34 +00:00
typos.toml Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00

Bevy

License Crates.io Downloads Docs CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.

MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is generally close to "the latest stable release" of Rust.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

  • Features: A quick overview of Bevy's features.
  • News: A development blog that covers our progress, plans and shiny new features.

Docs

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct.

  • Discord: Bevy's official discord server.
  • Reddit: Bevy's official subreddit.
  • GitHub Discussions: The best place for questions about Bevy, answered right here!
  • Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.

Contributing

If you'd like to help build Bevy, check out the Contributor's Guide. For simple problems, feel free to open an issue or PR and tackle it yourself!

For more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively!

Getting Started

We recommend checking out the Quick Start Guide for a brief introduction.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:

# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout

To draw a window with standard functionality enabled, use:

use bevy::prelude::*;

fn main(){
  App::new()
    .add_plugins(DefaultPlugins)
    .run();
}

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Thanks

Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on.

A huge thanks to Bevy's generous sponsors. Bevy will always be free and open source, but it isn't free to make. Please consider sponsoring our work if you like what we're building.

This project is tested with BrowserStack.

License

Bevy is free, open source and permissively licensed! Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Some of the engine's code carries additional copyright notices and license terms due to their external origins. These are generally BSD-like, but exact details vary by crate: If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed. The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms. The license field of each crate will also reflect this. For example, bevy_mikktspace has code under the Zlib license (as well as a copyright notice when choosing the MIT license).

The assets included in this repository (for our examples) typically fall under different open licenses. These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates. See CREDITS.md for the details of the licenses of those files.

Your contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.