bevy/crates/bevy_ui
ickshonpe 48f2bd410b
RenderUiSystem::ExtractTextureSlice (#15332)
# Objective

Fixes #15330

## Solution
1. Add an `ExtractTextureSlice` variant to `RenderUiSystem`.
2. Add `RenderUiSystem::ExtractTextureSlice` to the `ExtractSchedule`
between `ExtractImages` and `ExtractBorders`.
3. Add `extract_ui_texture_slices` to the new `ExtractTextureSlice`
system set.

Which results in texture slice nodes being extracted before borders. No
more z-fighting, borders will always be drawn on top of texture-sliced
images.
2024-09-20 23:55:11 +00:00
..
src RenderUiSystem::ExtractTextureSlice (#15332) 2024-09-20 23:55:11 +00:00
Cargo.toml hooking up observers and clicking for ui node (#14695) 2024-08-15 14:43:55 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy UI

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