# Objective - Make bevy_light possible by making it possible to split out clusterable into bevy_camera ## Solution - Move cubemap stuff next to cubemap stuff. ## Testing - 3d_scene runs Note: no breaking changes thanks to re-exports |
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| .. | ||
| visibility | ||
| camera.rs | ||
| clear_color.rs | ||
| components.rs | ||
| lib.rs | ||
| primitives.rs | ||
| projection.rs | ||