bevy/crates/bevy_camera/src
atlv f987920bbd
Move CubemapLayout out of decal code (#19960)
# Objective

- Make bevy_light possible by making it possible to split out
clusterable into bevy_camera

## Solution

- Move cubemap stuff next to cubemap stuff.

## Testing

- 3d_scene runs

Note: no breaking changes thanks to re-exports
2025-07-05 14:40:28 +00:00
..
visibility move some Visibility stuff to bevy_camera::visibility (#19954) 2025-07-05 13:24:20 +00:00
camera.rs
clear_color.rs
components.rs Move Camera3d/2d to bevy_camera (#19953) 2025-07-05 13:24:28 +00:00
lib.rs Move Camera3d/2d to bevy_camera (#19953) 2025-07-05 13:24:28 +00:00
primitives.rs Move CubemapLayout out of decal code (#19960) 2025-07-05 14:40:28 +00:00
projection.rs