![]() # Objective - another step towards splitting out bevy_camera, this is needed by visibility systems ## Solution - move mesh stuff into mesh place ## Testing - 3d_scene looks fine No migration needed because of the re-export, that can be another PR after i split bevy_camera |
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.. | ||
primitives | ||
components.rs | ||
conversions.rs | ||
index.rs | ||
lib.rs | ||
mesh.rs | ||
mikktspace.rs | ||
morph.rs | ||
skinning.rs | ||
vertex.rs |