# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined. |
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| .. | ||
| src | ||
| Cargo.toml | ||
# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||