# Objective
The UI debug overlay draws an outline for every UI node even if it is
invisible or clipped.
Disable debug outlines for hidden and clipped nodes by default and add
options to renable them if needed.
## Solution
* Add `show_hidden` and `show_clipped` fields to `UiDebugOptions`:
```rust
    /// Show outlines for non-visible UI nodes
    pub show_hidden: bool,
    /// Show outlines for clipped sections of UI nodes
    pub show_clipped: bool,
```
* Only extract debug outlines for hidden and clipped UI nodes if the
respective field in `UiDebugOptions` is set to `true`.
## Testing
Also added some extra features to the `testbed_ui` example that
demonstrate the new options:
cargo run --example testbed_ui --features "bevy_ui_debug"
<img width="641" alt="show-hidden-and-clipped"
src="https://github.com/user-attachments/assets/16a68600-170c-469e-a3c7-f7dae411dc40"
/>
		
	
			
		
			
				
	
	
		
			437 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			437 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates the various features of Bevy UI.
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use std::f32::consts::PI;
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use accesskit::{Node as Accessible, Role};
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use bevy::{
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    a11y::AccessibilityNode,
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    color::palettes::{basic::LIME, css::DARK_GRAY},
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    input::mouse::{MouseScrollUnit, MouseWheel},
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    picking::hover::HoverMap,
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    prelude::*,
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    ui::widget::NodeImageMode,
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};
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fn main() {
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    let mut app = App::new();
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    app.add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .add_systems(Update, update_scroll_position);
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    #[cfg(feature = "bevy_ui_debug")]
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    app.add_systems(Update, toggle_debug_overlay);
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    app.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    // Camera
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    commands.spawn((Camera2d, IsDefaultUiCamera, BoxShadowSamples(6)));
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    // root node
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    commands
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        .spawn(Node {
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            width: Val::Percent(100.0),
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            height: Val::Percent(100.0),
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            justify_content: JustifyContent::SpaceBetween,
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            ..default()
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        })
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        .insert(PickingBehavior::IGNORE)
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        .with_children(|parent| {
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            // left vertical fill (border)
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            parent
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                .spawn((
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                    Node {
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                        width: Val::Px(200.),
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                        border: UiRect::all(Val::Px(2.)),
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                        ..default()
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                    },
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                    BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
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                ))
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                .with_children(|parent| {
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                    // left vertical fill (content)
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                    parent
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                        .spawn((
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                            Node {
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                                width: Val::Percent(100.),
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                                flex_direction: FlexDirection::Column,
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                                padding: UiRect::all(Val::Px(5.)),
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                                row_gap: Val::Px(5.),
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                                ..default()
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                            },
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                            BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
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                            Visibility::Visible,
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                        ))
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                        .with_children(|parent| {
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                            // text
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                            parent.spawn((
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                                Text::new("Text Example"),
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                                TextFont {
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                                    font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                                    font_size: 25.0,
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                                    ..default()
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                                },
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                                // Because this is a distinct label widget and
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                                // not button/list item text, this is necessary
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                                // for accessibility to treat the text accordingly.
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                                Label,
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                            ));
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                            #[cfg(feature = "bevy_ui_debug")]
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                            {
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                                // Debug overlay text
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                                parent.spawn((
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                                    Text::new("Press Space to toggle debug outlines."),
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                                    TextFont {
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                                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                                        ..default()
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                                    },
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                                    Label,
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                                ));
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                                parent.spawn((
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                                    Text::new("V: toggle UI root's visibility"),
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                                    TextFont {
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                                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                                        font_size: 12.,
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                                        ..default()
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                                    },
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                                    Label,
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                                ));
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                                parent.spawn((
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                                    Text::new("S: toggle outlines for hidden nodes"),
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                                    TextFont {
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                                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                                        font_size: 12.,
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                                        ..default()
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                                    },
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                                    Label,
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                                ));
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                                parent.spawn((
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                                    Text::new("C: toggle outlines for clipped nodes"),
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                                    TextFont {
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                                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                                        font_size: 12.,
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                                        ..default()
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                                    },
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                                    Label,
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                                ));
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                            }
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                            #[cfg(not(feature = "bevy_ui_debug"))]
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                            parent.spawn((
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                                Text::new("Try enabling feature \"bevy_ui_debug\"."),
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                                TextFont {
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                                    font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                                    ..default()
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                                },
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                                Label,
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                            ));
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                        });
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                });
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            // right vertical fill
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            parent
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                .spawn(Node {
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                    flex_direction: FlexDirection::Column,
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                    justify_content: JustifyContent::Center,
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                    align_items: AlignItems::Center,
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                    width: Val::Px(200.),
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                    ..default()
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                })
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                .with_children(|parent| {
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                    // Title
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                    parent.spawn((
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                        Text::new("Scrolling list"),
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                        TextFont {
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                            font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                            font_size: 21.,
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                            ..default()
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                        },
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                        Label,
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                    ));
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                    // Scrolling list
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                    parent
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                        .spawn((
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                            Node {
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                                flex_direction: FlexDirection::Column,
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                                align_self: AlignSelf::Stretch,
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                                height: Val::Percent(50.),
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                                overflow: Overflow::scroll_y(),
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                                ..default()
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                            },
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                            BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
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                        ))
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                        .with_children(|parent| {
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                            // List items
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                            for i in 0..25 {
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                                parent
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                                    .spawn((
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                                        Text(format!("Item {i}")),
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                                        TextFont {
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                                            font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                                            ..default()
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                                        },
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                                        Label,
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                                        AccessibilityNode(Accessible::new(Role::ListItem)),
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                                    ))
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                                    .insert(PickingBehavior {
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                                        should_block_lower: false,
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                                        ..default()
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                                    });
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                            }
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                        });
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                });
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            parent
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                .spawn(Node {
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                    left: Val::Px(210.),
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                    bottom: Val::Px(10.),
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                    position_type: PositionType::Absolute,
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                    ..default()
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                })
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                .with_children(|parent| {
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                    parent
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                        .spawn((
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                            Node {
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                                width: Val::Px(200.0),
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                                height: Val::Px(200.0),
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                                border: UiRect::all(Val::Px(20.)),
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                                flex_direction: FlexDirection::Column,
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                                justify_content: JustifyContent::Center,
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                                ..default()
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                            },
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                            BorderColor(LIME.into()),
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                            BackgroundColor(Color::srgb(0.8, 0.8, 1.)),
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                        ))
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                        .with_children(|parent| {
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                            parent.spawn((
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                                ImageNode::new(asset_server.load("branding/bevy_logo_light.png")),
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                                // Uses the transform to rotate the logo image by 45 degrees
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                                Transform::from_rotation(Quat::from_rotation_z(0.25 * PI)),
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                                BorderRadius::all(Val::Px(10.)),
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                                Outline {
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                                    width: Val::Px(2.),
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                                    offset: Val::Px(4.),
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                                    color: DARK_GRAY.into(),
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                                },
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                            ));
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                        });
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                });
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            let shadow_style = ShadowStyle {
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                color: Color::BLACK.with_alpha(0.5),
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                blur_radius: Val::Px(2.),
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                x_offset: Val::Px(10.),
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                y_offset: Val::Px(10.),
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                ..default()
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            };
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            // render order test: reddest in the back, whitest in the front (flex center)
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            parent
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                .spawn(Node {
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                    width: Val::Percent(100.0),
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                    height: Val::Percent(100.0),
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                    position_type: PositionType::Absolute,
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                    align_items: AlignItems::Center,
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                    justify_content: JustifyContent::Center,
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                    ..default()
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                })
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                .insert(PickingBehavior::IGNORE)
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                .with_children(|parent| {
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                    parent
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                        .spawn((
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                            Node {
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                                width: Val::Px(100.0),
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                                height: Val::Px(100.0),
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                                ..default()
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                            },
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                            BackgroundColor(Color::srgb(1.0, 0.0, 0.)),
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                            BoxShadow::from(shadow_style),
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                        ))
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                        .with_children(|parent| {
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                            parent.spawn((
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                                Node {
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                                    // Take the size of the parent node.
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                                    width: Val::Percent(100.0),
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                                    height: Val::Percent(100.0),
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                                    position_type: PositionType::Absolute,
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                                    left: Val::Px(20.),
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                                    bottom: Val::Px(20.),
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                                    ..default()
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                                },
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                                BackgroundColor(Color::srgb(1.0, 0.3, 0.3)),
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                                BoxShadow::from(shadow_style),
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                            ));
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                            parent.spawn((
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                                Node {
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                                    width: Val::Percent(100.0),
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                                    height: Val::Percent(100.0),
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                                    position_type: PositionType::Absolute,
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                                    left: Val::Px(40.),
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                                    bottom: Val::Px(40.),
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                                    ..default()
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                                },
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                                BackgroundColor(Color::srgb(1.0, 0.5, 0.5)),
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                                BoxShadow::from(shadow_style),
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                            ));
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                            parent.spawn((
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                                Node {
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                                    width: Val::Percent(100.0),
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                                    height: Val::Percent(100.0),
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                                    position_type: PositionType::Absolute,
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                                    left: Val::Px(60.),
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                                    bottom: Val::Px(60.),
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                                    ..default()
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                                },
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                                BackgroundColor(Color::srgb(0.0, 0.7, 0.7)),
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                                BoxShadow::from(shadow_style),
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                            ));
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                            // alpha test
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                            parent.spawn((
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                                Node {
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                                    width: Val::Percent(100.0),
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                                    height: Val::Percent(100.0),
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                                    position_type: PositionType::Absolute,
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                                    left: Val::Px(80.),
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                                    bottom: Val::Px(80.),
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                                    ..default()
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                                },
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                                BackgroundColor(Color::srgba(1.0, 0.9, 0.9, 0.4)),
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                                BoxShadow::from(ShadowStyle {
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                                    color: Color::BLACK.with_alpha(0.3),
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                                    ..shadow_style
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                                }),
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                            ));
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                        });
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                });
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            // bevy logo (flex center)
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            parent
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                .spawn(Node {
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                    width: Val::Percent(100.0),
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                    position_type: PositionType::Absolute,
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                    justify_content: JustifyContent::Center,
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                    align_items: AlignItems::FlexStart,
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                    ..default()
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                })
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                .with_children(|parent| {
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                    // bevy logo (image)
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                    parent
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                        .spawn((
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                            ImageNode::new(asset_server.load("branding/bevy_logo_dark_big.png"))
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                                .with_mode(NodeImageMode::Stretch),
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                            Node {
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                                width: Val::Px(500.0),
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                                height: Val::Px(125.0),
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                                margin: UiRect::top(Val::VMin(5.)),
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                                ..default()
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                            },
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                        ))
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                        .with_children(|parent| {
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                            // alt text
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                            // This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
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                            // and is not rendered.
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                            parent.spawn((
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                                Node {
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                                    display: Display::None,
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                                    ..default()
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                                },
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                                Text::new("Bevy logo"),
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                            ));
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                        });
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                });
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            // four bevy icons demonstrating image flipping
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            parent
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                .spawn(Node {
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                    width: Val::Percent(100.0),
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                    height: Val::Percent(100.0),
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                    position_type: PositionType::Absolute,
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                    justify_content: JustifyContent::Center,
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                    align_items: AlignItems::FlexEnd,
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                    column_gap: Val::Px(10.),
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                    padding: UiRect::all(Val::Px(10.)),
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                    ..default()
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                })
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                .insert(PickingBehavior::IGNORE)
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                .with_children(|parent| {
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                    for (flip_x, flip_y) in
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                        [(false, false), (false, true), (true, true), (true, false)]
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                    {
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                        parent.spawn((
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                            ImageNode {
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                                image: asset_server.load("branding/icon.png"),
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                                flip_x,
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                                flip_y,
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                                ..default()
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                            },
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                            Node {
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                                // The height will be chosen automatically to preserve the image's aspect ratio
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                                width: Val::Px(75.),
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                                ..default()
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                            },
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                        ));
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                    }
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                });
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        });
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}
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#[cfg(feature = "bevy_ui_debug")]
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// The system that will enable/disable the debug outlines around the nodes
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fn toggle_debug_overlay(
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    input: Res<ButtonInput<KeyCode>>,
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    mut debug_options: ResMut<UiDebugOptions>,
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    mut root_node_query: Query<&mut Visibility, (With<Node>, Without<Parent>)>,
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) {
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    info_once!("The debug outlines are enabled, press Space to turn them on/off");
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    if input.just_pressed(KeyCode::Space) {
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        // The toggle method will enable the debug overlay if disabled and disable if enabled
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        debug_options.toggle();
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    }
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    if input.just_pressed(KeyCode::KeyS) {
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        // Toggle debug outlines for nodes with `ViewVisibility` set to false.
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        debug_options.show_hidden = !debug_options.show_hidden;
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    }
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    if input.just_pressed(KeyCode::KeyC) {
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        // Toggle outlines for clipped UI nodes.
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        debug_options.show_clipped = !debug_options.show_clipped;
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    }
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    if input.just_pressed(KeyCode::KeyV) {
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        for mut visibility in root_node_query.iter_mut() {
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            // Toggle the UI root node's visibility
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            visibility.toggle_inherited_hidden();
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        }
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    }
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}
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/// Updates the scroll position of scrollable nodes in response to mouse input
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pub fn update_scroll_position(
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    mut mouse_wheel_events: EventReader<MouseWheel>,
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    hover_map: Res<HoverMap>,
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    mut scrolled_node_query: Query<&mut ScrollPosition>,
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    keyboard_input: Res<ButtonInput<KeyCode>>,
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) {
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    for mouse_wheel_event in mouse_wheel_events.read() {
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        let (mut dx, mut dy) = match mouse_wheel_event.unit {
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            MouseScrollUnit::Line => (mouse_wheel_event.x * 20., mouse_wheel_event.y * 20.),
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            MouseScrollUnit::Pixel => (mouse_wheel_event.x, mouse_wheel_event.y),
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        };
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        if keyboard_input.pressed(KeyCode::ShiftLeft) || keyboard_input.pressed(KeyCode::ShiftRight)
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        {
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            std::mem::swap(&mut dx, &mut dy);
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        }
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        for (_pointer, pointer_map) in hover_map.iter() {
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            for (entity, _hit) in pointer_map.iter() {
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						|
                if let Ok(mut scroll_position) = scrolled_node_query.get_mut(*entity) {
 | 
						|
                    scroll_position.offset_x -= dx;
 | 
						|
                    scroll_position.offset_y -= dy;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |