![]() # Objective PR #17225 allowed for sprite picking to be opt-in. After some discussion, it was agreed that `PickingBehavior` should be used to opt-in to sprite picking behavior for entities. This leads to `PickingBehavior` having two purposes: mark an entity for use in a backend, and describe how it should be picked. Discussion led to the name `Pickable`making more sense (also: this is what the component was named before upstreaming). A follow-up pass will be made after this PR to unify backends. ## Solution Replace all instances of `PickingBehavior` and `picking_behavior` with `Pickable` and `pickable`, respectively. ## Testing CI ## Migration Guide Change all instances of `PickingBehavior` to `Pickable`. |
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2d.rs | ||
3d.rs | ||
ui_layout_rounding.rs | ||
ui.rs |