bevy/crates/bevy_ui/src
ickshonpe 4de9edeaa6
Retrieve the stack_index from Node in extract_ui_material_nodes instead of walking UiStack (#15104)
# Objective

 `ExtractedUiMaterialNode` is still walking the whole `UiStack`. 

more info: https://github.com/bevyengine/bevy/pull/9853

## Solution

Retrieve the `stack_index` from the `Node` component instead.
Also changed the `stack_index` field of `ExtractedUiMaterialNode` to
`u32`.
2024-09-09 16:18:37 +00:00
..
layout Ignore clicks on uinodes outside of rounded corners (#14957) 2024-09-03 12:38:59 +00:00
render Retrieve the stack_index from Node in extract_ui_material_nodes instead of walking UiStack (#15104) 2024-09-09 16:18:37 +00:00
widget Don't reallocate scale factors in measure_text_system (#14999) 2024-09-02 17:01:59 +00:00
accessibility.rs Return Results from Camera's world/viewport conversion methods (#14989) 2024-09-03 19:45:15 +00:00
focus.rs Simplify pick_rounded_rect (#15065) 2024-09-09 15:40:00 +00:00
geometry.rs Fix uses of "it's" vs "its". (#13033) 2024-04-19 18:17:31 +00:00
lib.rs Unify crate-level preludes (#15080) 2024-09-08 17:10:57 +00:00
measurement.rs Optimize UI text measurement (#15003) 2024-09-01 11:50:54 +00:00
node_bundles.rs Remove deprecated SpriteSheetBundle and AtlasImageBundle (#15062) 2024-09-09 15:36:09 +00:00
picking_backend.rs Fix bevy_ui compile error when bevy_picking feature is disabled (#15053) 2024-09-05 19:16:57 +00:00
stack.rs Merge BuildWorldChildren and BuildChildren traits. (#14052) 2024-07-01 14:29:39 +00:00
ui_material.rs Fix incorrect link in UiMaterial documentation (#12361) 2024-03-07 22:09:57 +00:00
ui_node.rs Add rect field to UI image (#15095) 2024-09-09 16:16:33 +00:00
update.rs fix: use try_insert instead of insert in bevy_ui to prevent panics when despawning ui nodes (#13000) 2024-04-19 18:12:08 +00:00