bevy/src/prelude.rs

59 lines
2.1 KiB
Rust

pub use crate::{
app::{
schedule_runner::ScheduleRunnerPlugin, stage, App, AppBuilder, AppPlugin, EntityArchetype,
EventReader, Events, FromResources, System, DynamicAppPlugin
},
asset::{AddAsset, AssetEvent, AssetServer, Assets, Handle},
core::{
time::{Time, Timer},
transform::{CommandBufferBuilderSource, WorldBuilder, WorldBuilderSource},
},
diagnostic::DiagnosticsPlugin,
input::{keyboard::KeyCode, mouse::MouseButton, Input},
math::{self, Mat3, Mat4, Quat, Vec2, Vec3, Vec4},
pbr::{entity::*, light::Light, material::StandardMaterial},
property::{DynamicProperties, Properties, PropertiesVal, Property, PropertyVal},
render::{
draw_target,
entity::*,
mesh::{shape, Mesh},
pipeline::PipelineDescriptor,
render_graph::{
nodes::{
AssetUniformNode, CameraNode, PassNode, UniformNode, WindowSwapChainNode,
WindowTextureNode,
},
RenderGraph,
},
shader::{Shader, ShaderDefSuffixProvider, ShaderStage, ShaderStages, Uniforms},
texture::Texture,
Camera, Color, ColorSource, OrthographicProjection, PerspectiveProjection, Renderable,
},
scene::{Scene, SceneSpawner},
sprite::{
entity::{SpriteEntity, SpriteSheetEntity},
ColorMaterial, Quad, Sprite, TextureAtlas, TextureAtlasSprite,
},
text::Font,
transform::prelude::*,
type_registry::RegisterType,
ui::{entity::*, widget::Label, Anchors, Margins, Node},
window::{Window, WindowDescriptor, WindowPlugin, Windows},
AddDefaultPlugins,
};
pub use legion::{
borrow::{Ref as Com, RefMut as ComMut},
command::CommandBuffer,
entity::Entity,
event::Event as LegionEvent,
filter::filter_fns::*,
query::{IntoQuery, Read, Tagged, TryRead, TryWrite, Write},
systems::{
bit_set::BitSet,
resource::{ResourceSet, Resources},
schedule::{Executor, Runnable, Schedulable, Schedule},
IntoSystem, Query, Res, ResMut, SubWorld, SystemBuilder,
},
world::{Universe, World},
};