bevy/crates/bevy_ecs/src/query/state.rs
Mantas 5af2f022d8
Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779)
# Rename `WorldQueryData` & `WorldQueryFilter` to `QueryData` &
`QueryFilter`

Fixes #10776 

## Solution

Traits `WorldQueryData` & `WorldQueryFilter` were renamed to `QueryData`
and `QueryFilter`, respectively. Related Trait types were also renamed.

---

## Changelog

- Trait `WorldQueryData` has been renamed to `QueryData`. Derive macro's
`QueryData` attribute `world_query_data` has been renamed to
`query_data`.
- Trait `WorldQueryFilter` has been renamed to `QueryFilter`. Derive
macro's `QueryFilter` attribute `world_query_filter` has been renamed to
`query_filter`.
- Trait's `ExtractComponent` type `Query` has been renamed to `Data`.
- Trait's `GetBatchData` types `Query` & `QueryFilter` has been renamed
to `Data` & `Filter`, respectively.
- Trait's `ExtractInstance` type `Query` has been renamed to `Data`.
- Trait's `ViewNode` type `ViewQuery` has been renamed to `ViewData`.
- Trait's `RenderCommand` types `ViewWorldQuery` & `ItemWorldQuery` has
been renamed to `ViewData` & `ItemData`, respectively.

## Migration Guide

Note: if merged before 0.13 is released, this should instead modify the
migration guide of #10776 with the updated names.

- Rename `WorldQueryData` & `WorldQueryFilter` trait usages to
`QueryData` & `QueryFilter` and their respective derive macro attributes
`world_query_data` & `world_query_filter` to `query_data` &
`query_filter`.
- Rename the following trait type usages:
  - Trait's `ExtractComponent` type `Query` to `Data`.
  - Trait's `GetBatchData` type `Query` to `Data`.
  - Trait's `ExtractInstance` type `Query` to `Data`.
  - Trait's `ViewNode` type `ViewQuery` to `ViewData`'
- Trait's `RenderCommand` types `ViewWolrdQuery` & `ItemWorldQuery` to
`ViewData` & `ItemData`, respectively.

```rust
// Before
#[derive(WorldQueryData)]
#[world_query_data(derive(Debug))]
struct EmptyQuery {
    empty: (),
}

// After
#[derive(QueryData)]
#[query_data(derive(Debug))]
struct EmptyQuery {
    empty: (),
}

// Before
#[derive(WorldQueryFilter)]
struct CustomQueryFilter<T: Component, P: Component> {
    _c: With<ComponentC>,
    _d: With<ComponentD>,
    _or: Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>,
    _generic_tuple: (With<T>, With<P>),
}

// After
#[derive(QueryFilter)]
struct CustomQueryFilter<T: Component, P: Component> {
    _c: With<ComponentC>,
    _d: With<ComponentD>,
    _or: Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>,
    _generic_tuple: (With<T>, With<P>),
}

// Before
impl ExtractComponent for ContrastAdaptiveSharpeningSettings {
    type Query = &'static Self;
    type Filter = With<Camera>;
    type Out = (DenoiseCAS, CASUniform);

    fn extract_component(item: QueryItem<Self::Query>) -> Option<Self::Out> {
        //...
    }
}

// After
impl ExtractComponent for ContrastAdaptiveSharpeningSettings {
    type Data = &'static Self;
    type Filter = With<Camera>;
    type Out = (DenoiseCAS, CASUniform);

    fn extract_component(item: QueryItem<Self::Data>) -> Option<Self::Out> {
        //...
    }
}

// Before
impl GetBatchData for MeshPipeline {
    type Param = SRes<RenderMeshInstances>;
    type Query = Entity;
    type QueryFilter = With<Mesh3d>;
    type CompareData = (MaterialBindGroupId, AssetId<Mesh>);
    type BufferData = MeshUniform;

    fn get_batch_data(
        mesh_instances: &SystemParamItem<Self::Param>,
        entity: &QueryItem<Self::Query>,
    ) -> (Self::BufferData, Option<Self::CompareData>) {
        // ....
    }
}

// After
impl GetBatchData for MeshPipeline {
    type Param = SRes<RenderMeshInstances>;
    type Data = Entity;
    type Filter = With<Mesh3d>;
    type CompareData = (MaterialBindGroupId, AssetId<Mesh>);
    type BufferData = MeshUniform;

    fn get_batch_data(
        mesh_instances: &SystemParamItem<Self::Param>,
        entity: &QueryItem<Self::Data>,
    ) -> (Self::BufferData, Option<Self::CompareData>) {
        // ....
    }
}

// Before
impl<A> ExtractInstance for AssetId<A>
where
    A: Asset,
{
    type Query = Read<Handle<A>>;
    type Filter = ();

    fn extract(item: QueryItem<'_, Self::Query>) -> Option<Self> {
        Some(item.id())
    }
}

// After
impl<A> ExtractInstance for AssetId<A>
where
    A: Asset,
{
    type Data = Read<Handle<A>>;
    type Filter = ();

    fn extract(item: QueryItem<'_, Self::Data>) -> Option<Self> {
        Some(item.id())
    }
}

// Before
impl ViewNode for PostProcessNode {
    type ViewQuery = (
        &'static ViewTarget,
        &'static PostProcessSettings,
    );

    fn run(
        &self,
        _graph: &mut RenderGraphContext,
        render_context: &mut RenderContext,
        (view_target, _post_process_settings): QueryItem<Self::ViewQuery>,
        world: &World,
    ) -> Result<(), NodeRunError> {
        // ...
    }
}

// After
impl ViewNode for PostProcessNode {
    type ViewData = (
        &'static ViewTarget,
        &'static PostProcessSettings,
    );

    fn run(
        &self,
        _graph: &mut RenderGraphContext,
        render_context: &mut RenderContext,
        (view_target, _post_process_settings): QueryItem<Self::ViewData>,
        world: &World,
    ) -> Result<(), NodeRunError> {
        // ...
    }
}

// Before
impl<P: CachedRenderPipelinePhaseItem> RenderCommand<P> for SetItemPipeline {
    type Param = SRes<PipelineCache>;
    type ViewWorldQuery = ();
    type ItemWorldQuery = ();
    #[inline]
    fn render<'w>(
        item: &P,
        _view: (),
        _entity: (),
        pipeline_cache: SystemParamItem<'w, '_, Self::Param>,
        pass: &mut TrackedRenderPass<'w>,
    ) -> RenderCommandResult {
        // ...
    }
}

// After
impl<P: CachedRenderPipelinePhaseItem> RenderCommand<P> for SetItemPipeline {
    type Param = SRes<PipelineCache>;
    type ViewData = ();
    type ItemData = ();
    #[inline]
    fn render<'w>(
        item: &P,
        _view: (),
        _entity: (),
        pipeline_cache: SystemParamItem<'w, '_, Self::Param>,
        pass: &mut TrackedRenderPass<'w>,
    ) -> RenderCommandResult {
        // ...
    }
}
```
2023-12-12 19:45:50 +00:00

1425 lines
54 KiB
Rust

use crate::{
archetype::{Archetype, ArchetypeComponentId, ArchetypeGeneration, ArchetypeId},
change_detection::Mut,
component::{ComponentId, Tick},
entity::Entity,
prelude::{Component, FromWorld},
query::{
Access, BatchingStrategy, DebugCheckedUnwrap, FilteredAccess, QueryCombinationIter,
QueryIter, QueryParIter,
},
storage::TableId,
world::{unsafe_world_cell::UnsafeWorldCell, World, WorldId},
};
#[cfg(feature = "trace")]
use bevy_utils::tracing::Span;
use fixedbitset::FixedBitSet;
use std::{any::TypeId, borrow::Borrow, fmt, mem::MaybeUninit};
use super::{
NopWorldQuery, QueryComponentError, QueryData, QueryEntityError, QueryFilter, QueryManyIter,
QuerySingleError, ROQueryItem,
};
/// Provides scoped access to a [`World`] state according to a given [`QueryData`] and [`QueryFilter`].
#[repr(C)]
// SAFETY NOTE:
// Do not add any new fields that use the `Q` or `F` generic parameters as this may
// make `QueryState::as_transmuted_state` unsound if not done with care.
pub struct QueryState<Q: QueryData, F: QueryFilter = ()> {
world_id: WorldId,
pub(crate) archetype_generation: ArchetypeGeneration,
pub(crate) matched_tables: FixedBitSet,
pub(crate) matched_archetypes: FixedBitSet,
pub(crate) archetype_component_access: Access<ArchetypeComponentId>,
pub(crate) component_access: FilteredAccess<ComponentId>,
// NOTE: we maintain both a TableId bitset and a vec because iterating the vec is faster
pub(crate) matched_table_ids: Vec<TableId>,
// NOTE: we maintain both a ArchetypeId bitset and a vec because iterating the vec is faster
pub(crate) matched_archetype_ids: Vec<ArchetypeId>,
pub(crate) fetch_state: Q::State,
pub(crate) filter_state: F::State,
#[cfg(feature = "trace")]
par_iter_span: Span,
}
impl<Q: QueryData, F: QueryFilter> fmt::Debug for QueryState<Q, F> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("QueryState")
.field("world_id", &self.world_id)
.field("matched_table_count", &self.matched_table_ids.len())
.field("matched_archetype_count", &self.matched_archetype_ids.len())
.finish_non_exhaustive()
}
}
impl<Q: QueryData, F: QueryFilter> FromWorld for QueryState<Q, F> {
fn from_world(world: &mut World) -> Self {
world.query_filtered()
}
}
impl<Q: QueryData, F: QueryFilter> QueryState<Q, F> {
/// Converts this `QueryState` reference to a `QueryState` that does not access anything mutably.
pub fn as_readonly(&self) -> &QueryState<Q::ReadOnly, F> {
// SAFETY: invariant on `WorldQuery` trait upholds that `Q::ReadOnly` and `F::ReadOnly`
// have a subset of the access, and match the exact same archetypes/tables as `Q`/`F` respectively.
unsafe { self.as_transmuted_state::<Q::ReadOnly, F>() }
}
/// Converts this `QueryState` reference to a `QueryState` that does not return any data
/// which can be faster.
///
/// This doesn't use `NopWorldQuery` as it loses filter functionality, for example
/// `NopWorldQuery<Changed<T>>` is functionally equivalent to `With<T>`.
pub fn as_nop(&self) -> &QueryState<NopWorldQuery<Q>, F> {
// SAFETY: `NopWorldQuery` doesn't have any accesses and defers to
// `Q` for table/archetype matching
unsafe { self.as_transmuted_state::<NopWorldQuery<Q>, F>() }
}
/// Converts this `QueryState` reference to any other `QueryState` with
/// the same `WorldQuery::State` associated types.
///
/// Consider using `as_readonly` or `as_nop` instead which are safe functions.
///
/// # SAFETY
///
/// `NewQ` must have a subset of the access that `Q` does and match the exact same archetypes/tables
/// `NewF` must have a subset of the access that `F` does and match the exact same archetypes/tables
pub(crate) unsafe fn as_transmuted_state<
NewQ: QueryData<State = Q::State>,
NewF: QueryFilter<State = F::State>,
>(
&self,
) -> &QueryState<NewQ, NewF> {
&*(self as *const QueryState<Q, F> as *const QueryState<NewQ, NewF>)
}
}
impl<Q: QueryData, F: QueryFilter> QueryState<Q, F> {
/// Creates a new [`QueryState`] from a given [`World`] and inherits the result of `world.id()`.
pub fn new(world: &mut World) -> Self {
let fetch_state = Q::init_state(world);
let filter_state = F::init_state(world);
let mut component_access = FilteredAccess::default();
Q::update_component_access(&fetch_state, &mut component_access);
// Use a temporary empty FilteredAccess for filters. This prevents them from conflicting with the
// main Query's `fetch_state` access. Filters are allowed to conflict with the main query fetch
// because they are evaluated *before* a specific reference is constructed.
let mut filter_component_access = FilteredAccess::default();
F::update_component_access(&filter_state, &mut filter_component_access);
// Merge the temporary filter access with the main access. This ensures that filter access is
// properly considered in a global "cross-query" context (both within systems and across systems).
component_access.extend(&filter_component_access);
let mut state = Self {
world_id: world.id(),
archetype_generation: ArchetypeGeneration::initial(),
matched_table_ids: Vec::new(),
matched_archetype_ids: Vec::new(),
fetch_state,
filter_state,
component_access,
matched_tables: Default::default(),
matched_archetypes: Default::default(),
archetype_component_access: Default::default(),
#[cfg(feature = "trace")]
par_iter_span: bevy_utils::tracing::info_span!(
"par_for_each",
query = std::any::type_name::<Q>(),
filter = std::any::type_name::<F>(),
),
};
state.update_archetypes(world);
state
}
/// Checks if the query is empty for the given [`World`], where the last change and current tick are given.
///
/// # Panics
///
/// If `world` does not match the one used to call `QueryState::new` for this instance.
#[inline]
pub fn is_empty(&self, world: &World, last_run: Tick, this_run: Tick) -> bool {
self.validate_world(world.id());
// SAFETY:
// - We have read-only access to the entire world.
// - The world has been validated.
unsafe {
self.is_empty_unsafe_world_cell(
world.as_unsafe_world_cell_readonly(),
last_run,
this_run,
)
}
}
/// Checks if the query is empty for the given [`UnsafeWorldCell`].
///
/// # Safety
///
/// - `world` must have permission to read any components required by this instance's `F` [`QueryFilter`].
/// - `world` must match the one used to create this [`QueryState`].
#[inline]
pub(crate) unsafe fn is_empty_unsafe_world_cell(
&self,
world: UnsafeWorldCell,
last_run: Tick,
this_run: Tick,
) -> bool {
// SAFETY:
// - The caller ensures that `world` has permission to access any data used by the filter.
// - The caller ensures that the world matches.
unsafe {
self.as_nop()
.iter_unchecked_manual(world, last_run, this_run)
.next()
.is_none()
}
}
/// Updates the state's internal view of the [`World`]'s archetypes. If this is not called before querying data,
/// the results may not accurately reflect what is in the `world`.
///
/// This is only required if a `manual` method (such as [`Self::get_manual`]) is being called, and it only needs to
/// be called if the `world` has been structurally mutated (i.e. added/removed a component or resource). Users using
/// non-`manual` methods such as [`QueryState::get`] do not need to call this as it will be automatically called for them.
///
/// If you have an [`UnsafeWorldCell`] instead of `&World`, consider using [`QueryState::update_archetypes_unsafe_world_cell`].
///
/// # Panics
///
/// If `world` does not match the one used to call `QueryState::new` for this instance.
#[inline]
pub fn update_archetypes(&mut self, world: &World) {
self.update_archetypes_unsafe_world_cell(world.as_unsafe_world_cell_readonly());
}
/// Updates the state's internal view of the `world`'s archetypes. If this is not called before querying data,
/// the results may not accurately reflect what is in the `world`.
///
/// This is only required if a `manual` method (such as [`Self::get_manual`]) is being called, and it only needs to
/// be called if the `world` has been structurally mutated (i.e. added/removed a component or resource). Users using
/// non-`manual` methods such as [`QueryState::get`] do not need to call this as it will be automatically called for them.
///
/// # Note
///
/// This method only accesses world metadata.
///
/// # Panics
///
/// If `world` does not match the one used to call `QueryState::new` for this instance.
pub fn update_archetypes_unsafe_world_cell(&mut self, world: UnsafeWorldCell) {
self.validate_world(world.id());
let archetypes = world.archetypes();
let old_generation =
std::mem::replace(&mut self.archetype_generation, archetypes.generation());
for archetype in &archetypes[old_generation..] {
self.new_archetype(archetype);
}
}
/// # Panics
///
/// If `world_id` does not match the [`World`] used to call `QueryState::new` for this instance.
///
/// Many unsafe query methods require the world to match for soundness. This function is the easiest
/// way of ensuring that it matches.
#[inline]
#[track_caller]
pub fn validate_world(&self, world_id: WorldId) {
#[inline(never)]
#[track_caller]
#[cold]
fn panic_mismatched(this: WorldId, other: WorldId) -> ! {
panic!("Encountered a mismatched World. This QueryState was created from {this:?}, but a method was called using {other:?}.");
}
if self.world_id != world_id {
panic_mismatched(self.world_id, world_id);
}
}
/// Update the current [`QueryState`] with information from the provided [`Archetype`]
/// (if applicable, i.e. if the archetype has any intersecting [`ComponentId`] with the current [`QueryState`]).
pub fn new_archetype(&mut self, archetype: &Archetype) {
if Q::matches_component_set(&self.fetch_state, &|id| archetype.contains(id))
&& F::matches_component_set(&self.filter_state, &|id| archetype.contains(id))
{
Q::update_archetype_component_access(
&self.fetch_state,
archetype,
&mut self.archetype_component_access,
);
F::update_archetype_component_access(
&self.filter_state,
archetype,
&mut self.archetype_component_access,
);
let archetype_index = archetype.id().index();
if !self.matched_archetypes.contains(archetype_index) {
self.matched_archetypes.grow(archetype_index + 1);
self.matched_archetypes.set(archetype_index, true);
self.matched_archetype_ids.push(archetype.id());
}
let table_index = archetype.table_id().as_usize();
if !self.matched_tables.contains(table_index) {
self.matched_tables.grow(table_index + 1);
self.matched_tables.set(table_index, true);
self.matched_table_ids.push(archetype.table_id());
}
}
}
/// Gets the query result for the given [`World`] and [`Entity`].
///
/// This can only be called for read-only queries, see [`Self::get_mut`] for write-queries.
#[inline]
pub fn get<'w>(
&mut self,
world: &'w World,
entity: Entity,
) -> Result<ROQueryItem<'w, Q>, QueryEntityError> {
self.update_archetypes(world);
// SAFETY: query is read only
unsafe {
self.as_readonly().get_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
entity,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns the read-only query results for the given array of [`Entity`].
///
/// In case of a nonexisting entity or mismatched component, a [`QueryEntityError`] is
/// returned instead.
///
/// Note that the unlike [`QueryState::get_many_mut`], the entities passed in do not need to be unique.
///
/// # Examples
///
/// ```rust
/// use bevy_ecs::prelude::*;
/// use bevy_ecs::query::QueryEntityError;
///
/// #[derive(Component, PartialEq, Debug)]
/// struct A(usize);
///
/// let mut world = World::new();
/// let entity_vec: Vec<Entity> = (0..3).map(|i|world.spawn(A(i)).id()).collect();
/// let entities: [Entity; 3] = entity_vec.try_into().unwrap();
///
/// world.spawn(A(73));
///
/// let mut query_state = world.query::<&A>();
///
/// let component_values = query_state.get_many(&world, entities).unwrap();
///
/// assert_eq!(component_values, [&A(0), &A(1), &A(2)]);
///
/// let wrong_entity = Entity::from_raw(365);
///
/// assert_eq!(query_state.get_many(&world, [wrong_entity]), Err(QueryEntityError::NoSuchEntity(wrong_entity)));
/// ```
#[inline]
pub fn get_many<'w, const N: usize>(
&mut self,
world: &'w World,
entities: [Entity; N],
) -> Result<[ROQueryItem<'w, Q>; N], QueryEntityError> {
self.update_archetypes(world);
// SAFETY:
// - We have read-only access to the entire world.
// - `update_archetypes` validates that the `World` matches.
unsafe {
self.get_many_read_only_manual(
world.as_unsafe_world_cell_readonly(),
entities,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Gets the query result for the given [`World`] and [`Entity`].
#[inline]
pub fn get_mut<'w>(
&mut self,
world: &'w mut World,
entity: Entity,
) -> Result<Q::Item<'w>, QueryEntityError> {
self.update_archetypes(world);
let change_tick = world.change_tick();
let last_change_tick = world.last_change_tick();
// SAFETY: query has unique world access
unsafe {
self.get_unchecked_manual(
world.as_unsafe_world_cell(),
entity,
last_change_tick,
change_tick,
)
}
}
/// Returns the query results for the given array of [`Entity`].
///
/// In case of a nonexisting entity or mismatched component, a [`QueryEntityError`] is
/// returned instead.
///
/// ```rust
/// use bevy_ecs::prelude::*;
/// use bevy_ecs::query::QueryEntityError;
///
/// #[derive(Component, PartialEq, Debug)]
/// struct A(usize);
///
/// let mut world = World::new();
///
/// let entities: Vec<Entity> = (0..3).map(|i|world.spawn(A(i)).id()).collect();
/// let entities: [Entity; 3] = entities.try_into().unwrap();
///
/// world.spawn(A(73));
///
/// let mut query_state = world.query::<&mut A>();
///
/// let mut mutable_component_values = query_state.get_many_mut(&mut world, entities).unwrap();
///
/// for mut a in &mut mutable_component_values {
/// a.0 += 5;
/// }
///
/// let component_values = query_state.get_many(&world, entities).unwrap();
///
/// assert_eq!(component_values, [&A(5), &A(6), &A(7)]);
///
/// let wrong_entity = Entity::from_raw(57);
/// let invalid_entity = world.spawn_empty().id();
///
/// assert_eq!(query_state.get_many_mut(&mut world, [wrong_entity]).unwrap_err(), QueryEntityError::NoSuchEntity(wrong_entity));
/// assert_eq!(query_state.get_many_mut(&mut world, [invalid_entity]).unwrap_err(), QueryEntityError::QueryDoesNotMatch(invalid_entity));
/// assert_eq!(query_state.get_many_mut(&mut world, [entities[0], entities[0]]).unwrap_err(), QueryEntityError::AliasedMutability(entities[0]));
/// ```
#[inline]
pub fn get_many_mut<'w, const N: usize>(
&mut self,
world: &'w mut World,
entities: [Entity; N],
) -> Result<[Q::Item<'w>; N], QueryEntityError> {
self.update_archetypes(world);
let change_tick = world.change_tick();
let last_change_tick = world.last_change_tick();
// SAFETY: method requires exclusive world access
// and world has been validated via update_archetypes
unsafe {
self.get_many_unchecked_manual(
world.as_unsafe_world_cell(),
entities,
last_change_tick,
change_tick,
)
}
}
/// Gets the query result for the given [`World`] and [`Entity`].
///
/// This method is slightly more efficient than [`QueryState::get`] in some situations, since
/// it does not update this instance's internal cache. This method will return an error if `entity`
/// belongs to an archetype that has not been cached.
///
/// To ensure that the cache is up to date, call [`QueryState::update_archetypes`] before this method.
/// The cache is also updated in [`QueryState::new`], `QueryState::get`, or any method with mutable
/// access to `self`.
///
/// This can only be called for read-only queries, see [`Self::get_mut`] for mutable queries.
#[inline]
pub fn get_manual<'w>(
&self,
world: &'w World,
entity: Entity,
) -> Result<ROQueryItem<'w, Q>, QueryEntityError> {
self.validate_world(world.id());
// SAFETY: query is read only and world is validated
unsafe {
self.as_readonly().get_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
entity,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Gets the query result for the given [`World`] and [`Entity`].
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn get_unchecked<'w>(
&mut self,
world: UnsafeWorldCell<'w>,
entity: Entity,
) -> Result<Q::Item<'w>, QueryEntityError> {
self.update_archetypes_unsafe_world_cell(world);
self.get_unchecked_manual(world, entity, world.last_change_tick(), world.change_tick())
}
/// Gets the query result for the given [`World`] and [`Entity`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
///
/// This must be called on the same `World` that the `Query` was generated from:
/// use `QueryState::validate_world` to verify this.
pub(crate) unsafe fn get_unchecked_manual<'w>(
&self,
world: UnsafeWorldCell<'w>,
entity: Entity,
last_run: Tick,
this_run: Tick,
) -> Result<Q::Item<'w>, QueryEntityError> {
let location = world
.entities()
.get(entity)
.ok_or(QueryEntityError::NoSuchEntity(entity))?;
if !self
.matched_archetypes
.contains(location.archetype_id.index())
{
return Err(QueryEntityError::QueryDoesNotMatch(entity));
}
let archetype = world
.archetypes()
.get(location.archetype_id)
.debug_checked_unwrap();
let mut fetch = Q::init_fetch(world, &self.fetch_state, last_run, this_run);
let mut filter = F::init_fetch(world, &self.filter_state, last_run, this_run);
let table = world
.storages()
.tables
.get(location.table_id)
.debug_checked_unwrap();
Q::set_archetype(&mut fetch, &self.fetch_state, archetype, table);
F::set_archetype(&mut filter, &self.filter_state, archetype, table);
if F::filter_fetch(&mut filter, entity, location.table_row) {
Ok(Q::fetch(&mut fetch, entity, location.table_row))
} else {
Err(QueryEntityError::QueryDoesNotMatch(entity))
}
}
/// Returns a shared reference to the component `T` of the given [`Entity`].
///
/// In case of a nonexisting entity or mismatched component, a [`QueryEntityError`] is returned instead.
#[inline]
pub(crate) fn get_component<'w, 's, 'r, T: Component>(
&'s self,
world: UnsafeWorldCell<'w>,
entity: Entity,
) -> Result<&'r T, QueryComponentError>
where
'w: 'r,
{
let entity_ref = world
.get_entity(entity)
.ok_or(QueryComponentError::NoSuchEntity)?;
let component_id = world
.components()
.get_id(TypeId::of::<T>())
.ok_or(QueryComponentError::MissingComponent)?;
let archetype_component = entity_ref
.archetype()
.get_archetype_component_id(component_id)
.ok_or(QueryComponentError::MissingComponent)?;
if self
.archetype_component_access
.has_read(archetype_component)
{
// SAFETY: `world` must have access to the component `T` for this entity,
// since it was registered in `self`'s archetype component access set.
unsafe { entity_ref.get::<T>() }.ok_or(QueryComponentError::MissingComponent)
} else {
Err(QueryComponentError::MissingReadAccess)
}
}
/// Returns a shared reference to the component `T` of the given [`Entity`].
///
/// # Panics
///
/// If given a nonexisting entity or mismatched component, this will panic.
#[inline]
pub(crate) fn component<'w, 's, 'r, T: Component>(
&'s self,
world: UnsafeWorldCell<'w>,
entity: Entity,
) -> &'r T
where
'w: 'r,
{
match self.get_component(world, entity) {
Ok(component) => component,
Err(error) => {
panic!(
"Cannot get component `{:?}` from {entity:?}: {error}",
TypeId::of::<T>()
)
}
}
}
/// Returns a mutable reference to the component `T` of the given entity.
///
/// In case of a nonexisting entity or mismatched component, a [`QueryComponentError`] is returned instead.
///
/// # Safety
///
/// This function makes it possible to violate Rust's aliasing guarantees.
/// You must make sure this call does not result in multiple mutable references to the same component.
#[inline]
pub unsafe fn get_component_unchecked_mut<'w, 's, 'r, T: Component>(
&'s self,
world: UnsafeWorldCell<'w>,
entity: Entity,
last_run: Tick,
this_run: Tick,
) -> Result<Mut<'r, T>, QueryComponentError>
where
'w: 'r,
{
let entity_ref = world
.get_entity(entity)
.ok_or(QueryComponentError::NoSuchEntity)?;
let component_id = world
.components()
.get_id(TypeId::of::<T>())
.ok_or(QueryComponentError::MissingComponent)?;
let archetype_component = entity_ref
.archetype()
.get_archetype_component_id(component_id)
.ok_or(QueryComponentError::MissingComponent)?;
if self
.archetype_component_access
.has_write(archetype_component)
{
// SAFETY: It is the responsibility of the caller to ensure it is sound to get a
// mutable reference to this entity's component `T`.
let result = unsafe { entity_ref.get_mut_using_ticks::<T>(last_run, this_run) };
result.ok_or(QueryComponentError::MissingComponent)
} else {
Err(QueryComponentError::MissingWriteAccess)
}
}
/// Gets the read-only query results for the given [`World`] and array of [`Entity`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// * `world` must have permission to read all of the components returned from this call.
/// No mutable references may coexist with any of the returned references.
/// * This must be called on the same `World` that the `Query` was generated from:
/// use `QueryState::validate_world` to verify this.
pub(crate) unsafe fn get_many_read_only_manual<'w, const N: usize>(
&self,
world: UnsafeWorldCell<'w>,
entities: [Entity; N],
last_run: Tick,
this_run: Tick,
) -> Result<[ROQueryItem<'w, Q>; N], QueryEntityError> {
let mut values = [(); N].map(|_| MaybeUninit::uninit());
for (value, entity) in std::iter::zip(&mut values, entities) {
// SAFETY: fetch is read-only
// and world must be validated
let item = self
.as_readonly()
.get_unchecked_manual(world, entity, last_run, this_run)?;
*value = MaybeUninit::new(item);
}
// SAFETY: Each value has been fully initialized.
Ok(values.map(|x| x.assume_init()))
}
/// Gets the query results for the given [`World`] and array of [`Entity`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This does not check for unique access to subsets of the entity-component data.
/// To be safe, make sure mutable queries have unique access to the components they query.
///
/// This must be called on the same `World` that the `Query` was generated from:
/// use `QueryState::validate_world` to verify this.
pub(crate) unsafe fn get_many_unchecked_manual<'w, const N: usize>(
&self,
world: UnsafeWorldCell<'w>,
entities: [Entity; N],
last_run: Tick,
this_run: Tick,
) -> Result<[Q::Item<'w>; N], QueryEntityError> {
// Verify that all entities are unique
for i in 0..N {
for j in 0..i {
if entities[i] == entities[j] {
return Err(QueryEntityError::AliasedMutability(entities[i]));
}
}
}
let mut values = [(); N].map(|_| MaybeUninit::uninit());
for (value, entity) in std::iter::zip(&mut values, entities) {
let item = self.get_unchecked_manual(world, entity, last_run, this_run)?;
*value = MaybeUninit::new(item);
}
// SAFETY: Each value has been fully initialized.
Ok(values.map(|x| x.assume_init()))
}
/// Returns an [`Iterator`] over the query results for the given [`World`].
///
/// This can only be called for read-only queries, see [`Self::iter_mut`] for write-queries.
#[inline]
pub fn iter<'w, 's>(&'s mut self, world: &'w World) -> QueryIter<'w, 's, Q::ReadOnly, F> {
self.update_archetypes(world);
// SAFETY: query is read only
unsafe {
self.as_readonly().iter_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns an [`Iterator`] over the query results for the given [`World`].
#[inline]
pub fn iter_mut<'w, 's>(&'s mut self, world: &'w mut World) -> QueryIter<'w, 's, Q, F> {
self.update_archetypes(world);
let change_tick = world.change_tick();
let last_change_tick = world.last_change_tick();
// SAFETY: query has unique world access
unsafe {
self.iter_unchecked_manual(world.as_unsafe_world_cell(), last_change_tick, change_tick)
}
}
/// Returns an [`Iterator`] over the query results for the given [`World`] without updating the query's archetypes.
/// Archetypes must be manually updated before by using [`Self::update_archetypes`].
///
/// This can only be called for read-only queries.
#[inline]
pub fn iter_manual<'w, 's>(&'s self, world: &'w World) -> QueryIter<'w, 's, Q::ReadOnly, F> {
self.validate_world(world.id());
// SAFETY: query is read only and world is validated
unsafe {
self.as_readonly().iter_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns an [`Iterator`] over all possible combinations of `K` query results without repetition.
/// This can only be called for read-only queries.
///
/// A combination is an arrangement of a collection of items where order does not matter.
///
/// `K` is the number of items that make up each subset, and the number of items returned by the iterator.
/// `N` is the number of total entities output by query.
///
/// For example, given the list [1, 2, 3, 4], where `K` is 2, the combinations without repeats are
/// [1, 2], [1, 3], [1, 4], [2, 3], [2, 4], [3, 4].
/// And in this case, `N` would be defined as 4 since the size of the input list is 4.
///
/// For combinations of size `K` of query taking `N` inputs, you will get:
/// - if `K == N`: one combination of all query results
/// - if `K < N`: all possible `K`-sized combinations of query results, without repetition
/// - if `K > N`: empty set (no `K`-sized combinations exist)
///
/// The `iter_combinations` method does not guarantee order of iteration.
///
/// This can only be called for read-only queries, see [`Self::iter_combinations_mut`] for
/// write-queries.
#[inline]
pub fn iter_combinations<'w, 's, const K: usize>(
&'s mut self,
world: &'w World,
) -> QueryCombinationIter<'w, 's, Q::ReadOnly, F, K> {
self.update_archetypes(world);
// SAFETY: query is read only
unsafe {
self.as_readonly().iter_combinations_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns an [`Iterator`] over all possible combinations of `K` query results without repetition.
///
/// A combination is an arrangement of a collection of items where order does not matter.
///
/// `K` is the number of items that make up each subset, and the number of items returned by the iterator.
/// `N` is the number of total entities output by query.
///
/// For example, given the list [1, 2, 3, 4], where `K` is 2, the combinations without repeats are
/// [1, 2], [1, 3], [1, 4], [2, 3], [2, 4], [3, 4].
/// And in this case, `N` would be defined as 4 since the size of the input list is 4.
///
/// For combinations of size `K` of query taking `N` inputs, you will get:
/// - if `K == N`: one combination of all query results
/// - if `K < N`: all possible `K`-sized combinations of query results, without repetition
/// - if `K > N`: empty set (no `K`-sized combinations exist)
///
/// The `iter_combinations_mut` method does not guarantee order of iteration.
#[inline]
pub fn iter_combinations_mut<'w, 's, const K: usize>(
&'s mut self,
world: &'w mut World,
) -> QueryCombinationIter<'w, 's, Q, F, K> {
self.update_archetypes(world);
let change_tick = world.change_tick();
let last_change_tick = world.last_change_tick();
// SAFETY: query has unique world access
unsafe {
self.iter_combinations_unchecked_manual(
world.as_unsafe_world_cell(),
last_change_tick,
change_tick,
)
}
}
/// Returns an [`Iterator`] over the read-only query items generated from an [`Entity`] list.
///
/// Items are returned in the order of the list of entities.
/// Entities that don't match the query are skipped.
///
/// # See also
///
/// - [`iter_many_mut`](Self::iter_many_mut) to get mutable query items.
#[inline]
pub fn iter_many<'w, 's, EntityList: IntoIterator>(
&'s mut self,
world: &'w World,
entities: EntityList,
) -> QueryManyIter<'w, 's, Q::ReadOnly, F, EntityList::IntoIter>
where
EntityList::Item: Borrow<Entity>,
{
self.update_archetypes(world);
// SAFETY: query is read only
unsafe {
self.as_readonly().iter_many_unchecked_manual(
entities,
world.as_unsafe_world_cell_readonly(),
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns an [`Iterator`] over the read-only query items generated from an [`Entity`] list.
///
/// Items are returned in the order of the list of entities.
/// Entities that don't match the query are skipped.
///
/// If `world` archetypes changed since [`Self::update_archetypes`] was last called,
/// this will skip entities contained in new archetypes.
///
/// This can only be called for read-only queries.
///
/// # See also
///
/// - [`iter_many`](Self::iter_many) to update archetypes.
/// - [`iter_manual`](Self::iter_manual) to iterate over all query items.
#[inline]
pub fn iter_many_manual<'w, 's, EntityList: IntoIterator>(
&'s self,
world: &'w World,
entities: EntityList,
) -> QueryManyIter<'w, 's, Q::ReadOnly, F, EntityList::IntoIter>
where
EntityList::Item: Borrow<Entity>,
{
self.validate_world(world.id());
// SAFETY: query is read only, world id is validated
unsafe {
self.as_readonly().iter_many_unchecked_manual(
entities,
world.as_unsafe_world_cell_readonly(),
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns an iterator over the query items generated from an [`Entity`] list.
///
/// Items are returned in the order of the list of entities.
/// Entities that don't match the query are skipped.
#[inline]
pub fn iter_many_mut<'w, 's, EntityList: IntoIterator>(
&'s mut self,
world: &'w mut World,
entities: EntityList,
) -> QueryManyIter<'w, 's, Q, F, EntityList::IntoIter>
where
EntityList::Item: Borrow<Entity>,
{
self.update_archetypes(world);
let change_tick = world.change_tick();
let last_change_tick = world.last_change_tick();
// SAFETY: Query has unique world access.
unsafe {
self.iter_many_unchecked_manual(
entities,
world.as_unsafe_world_cell(),
last_change_tick,
change_tick,
)
}
}
/// Returns an [`Iterator`] over the query results for the given [`World`].
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn iter_unchecked<'w, 's>(
&'s mut self,
world: UnsafeWorldCell<'w>,
) -> QueryIter<'w, 's, Q, F> {
self.update_archetypes_unsafe_world_cell(world);
self.iter_unchecked_manual(world, world.last_change_tick(), world.change_tick())
}
/// Returns an [`Iterator`] over all possible combinations of `K` query results for the
/// given [`World`] without repetition.
/// This can only be called for read-only queries.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn iter_combinations_unchecked<'w, 's, const K: usize>(
&'s mut self,
world: UnsafeWorldCell<'w>,
) -> QueryCombinationIter<'w, 's, Q, F, K> {
self.update_archetypes_unsafe_world_cell(world);
self.iter_combinations_unchecked_manual(
world,
world.last_change_tick(),
world.change_tick(),
)
}
/// Returns an [`Iterator`] for the given [`World`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
#[inline]
pub(crate) unsafe fn iter_unchecked_manual<'w, 's>(
&'s self,
world: UnsafeWorldCell<'w>,
last_run: Tick,
this_run: Tick,
) -> QueryIter<'w, 's, Q, F> {
QueryIter::new(world, self, last_run, this_run)
}
/// Returns an [`Iterator`] for the given [`World`] and list of [`Entity`]'s, where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not check for entity uniqueness
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
#[inline]
pub(crate) unsafe fn iter_many_unchecked_manual<'w, 's, EntityList: IntoIterator>(
&'s self,
entities: EntityList,
world: UnsafeWorldCell<'w>,
last_run: Tick,
this_run: Tick,
) -> QueryManyIter<'w, 's, Q, F, EntityList::IntoIter>
where
EntityList::Item: Borrow<Entity>,
{
QueryManyIter::new(world, self, entities, last_run, this_run)
}
/// Returns an [`Iterator`] over all possible combinations of `K` query results for the
/// given [`World`] without repetition.
/// This can only be called for read-only queries.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
#[inline]
pub(crate) unsafe fn iter_combinations_unchecked_manual<'w, 's, const K: usize>(
&'s self,
world: UnsafeWorldCell<'w>,
last_run: Tick,
this_run: Tick,
) -> QueryCombinationIter<'w, 's, Q, F, K> {
QueryCombinationIter::new(world, self, last_run, this_run)
}
/// Runs `func` on each query result for the given [`World`]. This is faster than the equivalent
/// iter() method, but cannot be chained like a normal [`Iterator`].
///
/// This can only be called for read-only queries, see [`Self::for_each_mut`] for write-queries.
///
/// Shorthand for `query.iter(world).for_each(..)`.
#[inline]
#[deprecated(
since = "0.13.0",
note = "QueryState::for_each was not idiomatic Rust and has been moved to query.iter().for_each()"
)]
pub fn for_each<'w, FN: FnMut(ROQueryItem<'w, Q>)>(&mut self, world: &'w World, func: FN) {
self.iter(world).for_each(func);
}
/// Runs `func` on each query result for the given [`World`]. This is faster than the equivalent
/// `iter_mut()` method, but cannot be chained like a normal [`Iterator`].
///
/// Shorthand for `query.iter_mut(world).for_each(..)`.
#[inline]
#[deprecated(
since = "0.13.0",
note = "QueryState::for_each_mut was not idiomatic Rust and has been moved to query.iter_mut().for_each()"
)]
pub fn for_each_mut<'w, FN: FnMut(Q::Item<'w>)>(&mut self, world: &'w mut World, func: FN) {
self.iter_mut(world).for_each(func);
}
/// Runs `func` on each query result for the given [`World`]. This is faster than the equivalent
/// iter() method, but cannot be chained like a normal [`Iterator`].
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
#[deprecated(
since = "0.13.0",
note = "QueryState::for_each_unchecked was not idiomatic Rust and has been moved to query.iter_unchecked_manual().for_each()"
)]
pub unsafe fn for_each_unchecked<'w, FN: FnMut(Q::Item<'w>)>(
&mut self,
world: UnsafeWorldCell<'w>,
func: FN,
) {
self.update_archetypes_unsafe_world_cell(world);
self.iter_unchecked_manual(world, world.last_change_tick(), world.change_tick())
.for_each(func);
}
/// Returns a parallel iterator over the query results for the given [`World`].
///
/// This can only be called for read-only queries, see [`par_iter_mut`] for write-queries.
///
/// [`par_iter_mut`]: Self::par_iter_mut
#[inline]
pub fn par_iter<'w, 's>(
&'s mut self,
world: &'w World,
) -> QueryParIter<'w, 's, Q::ReadOnly, F> {
self.update_archetypes(world);
QueryParIter {
world: world.as_unsafe_world_cell_readonly(),
state: self.as_readonly(),
last_run: world.last_change_tick(),
this_run: world.read_change_tick(),
batching_strategy: BatchingStrategy::new(),
}
}
/// Returns a parallel iterator over the query results for the given [`World`].
///
/// This can only be called for mutable queries, see [`par_iter`] for read-only-queries.
///
/// [`par_iter`]: Self::par_iter
#[inline]
pub fn par_iter_mut<'w, 's>(&'s mut self, world: &'w mut World) -> QueryParIter<'w, 's, Q, F> {
self.update_archetypes(world);
let this_run = world.change_tick();
let last_run = world.last_change_tick();
QueryParIter {
world: world.as_unsafe_world_cell(),
state: self,
last_run,
this_run,
batching_strategy: BatchingStrategy::new(),
}
}
/// Runs `func` on each query result in parallel for the given [`World`], where the last change and
/// the current change tick are given. This is faster than the equivalent
/// iter() method, but cannot be chained like a normal [`Iterator`].
///
/// # Panics
/// The [`ComputeTaskPool`] is not initialized. If using this from a query that is being
/// initialized and run from the ECS scheduler, this should never panic.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
///
/// [`ComputeTaskPool`]: bevy_tasks::ComputeTaskPool
#[cfg(all(not(target = "wasm32"), feature = "multi-threaded"))]
pub(crate) unsafe fn par_for_each_unchecked_manual<
'w,
FN: Fn(Q::Item<'w>) + Send + Sync + Clone,
>(
&self,
world: UnsafeWorldCell<'w>,
batch_size: usize,
func: FN,
last_run: Tick,
this_run: Tick,
) {
// NOTE: If you are changing query iteration code, remember to update the following places, where relevant:
// QueryIter, QueryIterationCursor, QueryManyIter, QueryCombinationIter, QueryState::for_each_unchecked_manual, QueryState::par_for_each_unchecked_manual
bevy_tasks::ComputeTaskPool::get().scope(|scope| {
if Q::IS_DENSE && F::IS_DENSE {
// SAFETY: We only access table data that has been registered in `self.archetype_component_access`.
let tables = &world.storages().tables;
for table_id in &self.matched_table_ids {
let table = &tables[*table_id];
if table.is_empty() {
continue;
}
let mut offset = 0;
while offset < table.entity_count() {
let mut func = func.clone();
let len = batch_size.min(table.entity_count() - offset);
scope.spawn(async move {
#[cfg(feature = "trace")]
let _span = self.par_iter_span.enter();
let table = &world
.storages()
.tables
.get(*table_id)
.debug_checked_unwrap();
let batch = offset..offset + len;
self.iter_unchecked_manual(world, last_run, this_run)
.for_each_in_table_range(&mut func, table, batch);
});
offset += batch_size;
}
}
} else {
let archetypes = world.archetypes();
for archetype_id in &self.matched_archetype_ids {
let mut offset = 0;
let archetype = &archetypes[*archetype_id];
if archetype.is_empty() {
continue;
}
while offset < archetype.len() {
let mut func = func.clone();
let len = batch_size.min(archetype.len() - offset);
scope.spawn(async move {
#[cfg(feature = "trace")]
let _span = self.par_iter_span.enter();
let archetype =
world.archetypes().get(*archetype_id).debug_checked_unwrap();
let batch = offset..offset + len;
self.iter_unchecked_manual(world, last_run, this_run)
.for_each_in_archetype_range(&mut func, archetype, batch);
});
offset += batch_size;
}
}
}
});
}
/// Returns a single immutable query result when there is exactly one entity matching
/// the query.
///
/// This can only be called for read-only queries,
/// see [`single_mut`](Self::single_mut) for write-queries.
///
/// # Panics
///
/// Panics if the number of query results is not exactly one. Use
/// [`get_single`](Self::get_single) to return a `Result` instead of panicking.
#[track_caller]
#[inline]
pub fn single<'w>(&mut self, world: &'w World) -> ROQueryItem<'w, Q> {
match self.get_single(world) {
Ok(items) => items,
Err(error) => panic!("Cannot get single mutable query result: {error}"),
}
}
/// Returns a single immutable query result when there is exactly one entity matching
/// the query.
///
/// This can only be called for read-only queries,
/// see [`get_single_mut`](Self::get_single_mut) for write-queries.
///
/// If the number of query results is not exactly one, a [`QuerySingleError`] is returned
/// instead.
#[inline]
pub fn get_single<'w>(
&mut self,
world: &'w World,
) -> Result<ROQueryItem<'w, Q>, QuerySingleError> {
self.update_archetypes(world);
// SAFETY: query is read only
unsafe {
self.as_readonly().get_single_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns a single mutable query result when there is exactly one entity matching
/// the query.
///
/// # Panics
///
/// Panics if the number of query results is not exactly one. Use
/// [`get_single_mut`](Self::get_single_mut) to return a `Result` instead of panicking.
#[track_caller]
#[inline]
pub fn single_mut<'w>(&mut self, world: &'w mut World) -> Q::Item<'w> {
// SAFETY: query has unique world access
match self.get_single_mut(world) {
Ok(items) => items,
Err(error) => panic!("Cannot get single query result: {error}"),
}
}
/// Returns a single mutable query result when there is exactly one entity matching
/// the query.
///
/// If the number of query results is not exactly one, a [`QuerySingleError`] is returned
/// instead.
#[inline]
pub fn get_single_mut<'w>(
&mut self,
world: &'w mut World,
) -> Result<Q::Item<'w>, QuerySingleError> {
self.update_archetypes(world);
let change_tick = world.change_tick();
let last_change_tick = world.last_change_tick();
// SAFETY: query has unique world access
unsafe {
self.get_single_unchecked_manual(
world.as_unsafe_world_cell(),
last_change_tick,
change_tick,
)
}
}
/// Returns a query result when there is exactly one entity matching the query.
///
/// If the number of query results is not exactly one, a [`QuerySingleError`] is returned
/// instead.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn get_single_unchecked<'w>(
&mut self,
world: UnsafeWorldCell<'w>,
) -> Result<Q::Item<'w>, QuerySingleError> {
self.update_archetypes_unsafe_world_cell(world);
self.get_single_unchecked_manual(world, world.last_change_tick(), world.change_tick())
}
/// Returns a query result when there is exactly one entity matching the query,
/// where the last change and the current change tick are given.
///
/// If the number of query results is not exactly one, a [`QuerySingleError`] is returned
/// instead.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn get_single_unchecked_manual<'w>(
&self,
world: UnsafeWorldCell<'w>,
last_run: Tick,
this_run: Tick,
) -> Result<Q::Item<'w>, QuerySingleError> {
let mut query = self.iter_unchecked_manual(world, last_run, this_run);
let first = query.next();
let extra = query.next().is_some();
match (first, extra) {
(Some(r), false) => Ok(r),
(None, _) => Err(QuerySingleError::NoEntities(std::any::type_name::<Self>())),
(Some(_), _) => Err(QuerySingleError::MultipleEntities(std::any::type_name::<
Self,
>())),
}
}
}
#[cfg(test)]
mod tests {
use crate::{prelude::*, query::QueryEntityError};
#[test]
fn get_many_unchecked_manual_uniqueness() {
let mut world = World::new();
let entities: Vec<Entity> = (0..10).map(|_| world.spawn_empty().id()).collect();
let query_state = world.query::<Entity>();
// These don't matter for the test
let last_change_tick = world.last_change_tick();
let change_tick = world.change_tick();
// It's best to test get_many_unchecked_manual directly,
// as it is shared and unsafe
// We don't care about aliased mutability for the read-only equivalent
// SAFETY: Query does not access world data.
assert!(unsafe {
query_state
.get_many_unchecked_manual::<10>(
world.as_unsafe_world_cell_readonly(),
entities.clone().try_into().unwrap(),
last_change_tick,
change_tick,
)
.is_ok()
});
assert_eq!(
// SAFETY: Query does not access world data.
unsafe {
query_state
.get_many_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
[entities[0], entities[0]],
last_change_tick,
change_tick,
)
.unwrap_err()
},
QueryEntityError::AliasedMutability(entities[0])
);
assert_eq!(
// SAFETY: Query does not access world data.
unsafe {
query_state
.get_many_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
[entities[0], entities[1], entities[0]],
last_change_tick,
change_tick,
)
.unwrap_err()
},
QueryEntityError::AliasedMutability(entities[0])
);
assert_eq!(
// SAFETY: Query does not access world data.
unsafe {
query_state
.get_many_unchecked_manual(
world.as_unsafe_world_cell_readonly(),
[entities[9], entities[9]],
last_change_tick,
change_tick,
)
.unwrap_err()
},
QueryEntityError::AliasedMutability(entities[9])
);
}
#[test]
#[should_panic]
fn right_world_get() {
let mut world_1 = World::new();
let world_2 = World::new();
let mut query_state = world_1.query::<Entity>();
let _panics = query_state.get(&world_2, Entity::from_raw(0));
}
#[test]
#[should_panic]
fn right_world_get_many() {
let mut world_1 = World::new();
let world_2 = World::new();
let mut query_state = world_1.query::<Entity>();
let _panics = query_state.get_many(&world_2, []);
}
#[test]
#[should_panic]
fn right_world_get_many_mut() {
let mut world_1 = World::new();
let mut world_2 = World::new();
let mut query_state = world_1.query::<Entity>();
let _panics = query_state.get_many_mut(&mut world_2, []);
}
}