bevy/tests/ecs/ambiguity_detection.rs
Rich Churcher e579622a65
time_system is ambiguous_with event_update_system (#14544)
# Objective

Resolve possible ambiguity detection panic between `time_system` and
`event_update_system`.

Fixes #14524

## Solution

Sets `.ambiguous_with(event_update_system)` on `time_system`. This is
slightly new territory for me, so please treat with scepticism.

## Testing

As described in the issue, added
```
        .configure_schedules(ScheduleBuildSettings {
            ambiguity_detection: LogLevel::Error,
            ..default()
        })
```
to the `time` example and ran it.
2024-07-31 12:13:17 +00:00

129 lines
4.1 KiB
Rust

//! A test to confirm that `bevy` doesn't regress its system ambiguities count when using [`DefaultPlugins`].
//! This is run in CI.
use bevy::{
ecs::schedule::{InternedScheduleLabel, LogLevel, ScheduleBuildSettings, ScheduleLabel},
prelude::*,
utils::HashMap,
};
use bevy_render::{pipelined_rendering::RenderExtractApp, Render, RenderApp};
/// FIXME: bevy should not have any ambiguities, but it takes time to clean these up,
/// so we're just ignoring those for now.
///
/// See [#7386](https://github.com/bevyengine/bevy/issues/7386) for relevant issue.
pub fn get_ignored_ambiguous_system_schedules() -> Vec<Box<dyn ScheduleLabel>> {
vec![
Box::new(First),
Box::new(PreUpdate),
Box::new(Update),
Box::new(PostUpdate),
Box::new(Last),
Box::new(ExtractSchedule),
Box::new(Render),
]
}
/// A test to confirm that `bevy` doesn't regress its system ambiguities count when using [`DefaultPlugins`].
/// This is run in CI.
pub fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins);
let sub_app = app.main_mut();
configure_ambiguity_detection(sub_app);
let sub_app = app.sub_app_mut(RenderApp);
configure_ambiguity_detection(sub_app);
let sub_app = app.sub_app_mut(RenderExtractApp);
configure_ambiguity_detection(sub_app);
app.finish();
app.cleanup();
app.update();
let sub_app = app.main();
let ignored_schedules = get_ignored_ambiguous_system_schedules();
let ambiguities = count_ambiguities(sub_app);
let mut unexpected_ambiguities = vec![];
for (&label, &count) in ambiguities.0.iter() {
if ignored_schedules
.iter()
.any(|label_to_ignore| **label_to_ignore == *label)
{
continue;
}
if count != 0 {
unexpected_ambiguities.push(label);
}
}
assert_eq!(
unexpected_ambiguities.len(),
0,
"Main app has unexpected ambiguities among these schedules: {:?}.\n\
More Details:\n{:#?}",
unexpected_ambiguities,
ambiguities
);
let total_ambiguities = ambiguities.total();
assert_eq!(
total_ambiguities, 81,
"Main app does not have an expected conflicting systems count, \
you might consider verifying if it's normal, or change the expected number.\n\
Details:\n{:#?}",
ambiguities
);
// RenderApp is not checked here, because it is not within the App at this point.
let sub_app = app.sub_app(RenderExtractApp);
let ambiguities = count_ambiguities(sub_app);
let total_ambiguities = ambiguities.total();
assert_eq!(
total_ambiguities, 0,
"RenderExtractApp contains conflicting systems.",
);
}
/// Contains the number of conflicting systems per schedule.
#[derive(Debug, Deref, DerefMut)]
struct AmbiguitiesCount(pub HashMap<InternedScheduleLabel, usize>);
impl AmbiguitiesCount {
fn total(&self) -> usize {
self.values().sum()
}
}
fn configure_ambiguity_detection(sub_app: &mut SubApp) {
let ignored_ambiguous_systems = get_ignored_ambiguous_system_schedules();
let mut schedules = sub_app.world_mut().resource_mut::<Schedules>();
for (_, schedule) in schedules.iter_mut() {
if ignored_ambiguous_systems
.iter()
.any(|label| **label == *schedule.label())
{
// Note: you can remove this bypass to get full details about ambiguities.
continue;
}
schedule.set_build_settings(ScheduleBuildSettings {
ambiguity_detection: LogLevel::Warn,
use_shortnames: false,
..default()
});
}
}
/// Returns the number of conflicting systems per schedule.
fn count_ambiguities(sub_app: &SubApp) -> AmbiguitiesCount {
let schedules = sub_app.world().resource::<Schedules>();
let mut ambiguities = HashMap::new();
for (_, schedule) in schedules.iter() {
let ambiguities_in_schedule = schedule.graph().conflicting_systems().len();
ambiguities.insert(schedule.label(), ambiguities_in_schedule);
}
AmbiguitiesCount(ambiguities)
}