bevy/examples/input/input_mouse.rs

55 lines
1.4 KiB
Rust

use bevy::{
input::mouse::{MouseButtonInput, MouseMotion},
prelude::*,
window::CursorMoved,
};
fn main() {
App::build()
.add_default_plugins()
.init_resource::<State>()
.add_system(mouse_click_system.system())
.add_system(mouse_input_event_system.system())
.run();
}
fn mouse_click_system(mouse_button_input: Res<Input<MouseButton>>) {
if mouse_button_input.just_pressed(MouseButton::Left) {
println!("left mouse clicked");
}
if mouse_button_input.just_released(MouseButton::Left) {
println!("left mouse released");
}
}
#[derive(Default)]
struct State {
mouse_button_event_reader: EventReader<MouseButtonInput>,
mouse_motion_event_reader: EventReader<MouseMotion>,
cursor_moved_event_reader: EventReader<CursorMoved>,
}
/// prints out all mouse events as they come in
fn mouse_input_event_system(
mut state: ResMut<State>,
mouse_button_input_events: Res<Events<MouseButtonInput>>,
mouse_motion_events: Res<Events<MouseMotion>>,
cursor_moved_events: Res<Events<CursorMoved>>,
) {
for event in state
.mouse_button_event_reader
.iter(&mouse_button_input_events)
{
println!("{:?}", event);
}
for event in state.mouse_motion_event_reader.iter(&mouse_motion_events) {
println!("{:?}", event);
}
for event in state.cursor_moved_event_reader.iter(&cursor_moved_events) {
println!("{:?}", event);
}
}