bevy/examples/shader
Rob Parrett 5b930c8486 Fix feature gating in texture_binding_array example (#7425)
# Objective

Fixes #7374

## Solution

Move the feature gate into `main`, before `MaterialPlugin::<BindlessMaterial>` is added, as described in https://github.com/bevyengine/bevy/issues/7374#issuecomment-1405890519
2023-02-06 17:51:39 +00:00
..
animate_shader.rs add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
array_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
compute_shader_game_of_life.rs Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
custom_vertex_attribute.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
post_processing.rs Wgpu 0.15 (#7356) 2023-01-29 20:27:30 +00:00
shader_defs.rs Shader defs can now have a value (#5900) 2022-11-21 22:38:29 +00:00
shader_instancing.rs Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
shader_material_glsl.rs Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
shader_material_screenspace_texture.rs Base Sets (#7466) 2023-02-06 03:10:08 +00:00
shader_material.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_prepass.rs Base Sets (#7466) 2023-02-06 03:10:08 +00:00
texture_binding_array.rs Fix feature gating in texture_binding_array example (#7425) 2023-02-06 17:51:39 +00:00