
# Objective NOTE: This depends on #7267 and should not be merged until #7267 is merged. If you are reviewing this before that is merged, I highly recommend viewing the Base Sets commit instead of trying to find my changes amongst those from #7267. "Default sets" as described by the [Stageless RFC](https://github.com/bevyengine/rfcs/pull/45) have some [unfortunate consequences](https://github.com/bevyengine/bevy/discussions/7365). ## Solution This adds "base sets" as a variant of `SystemSet`: A set is a "base set" if `SystemSet::is_base` returns `true`. Typically this will be opted-in to using the `SystemSet` derive: ```rust #[derive(SystemSet, Clone, Hash, Debug, PartialEq, Eq)] #[system_set(base)] enum MyBaseSet { A, B, } ``` **Base sets are exclusive**: a system can belong to at most one "base set". Adding a system to more than one will result in an error. When possible we fail immediately during system-config-time with a nice file + line number. For the more nested graph-ey cases, this will fail at the final schedule build. **Base sets cannot belong to other sets**: this is where the word "base" comes from Systems and Sets can only be added to base sets using `in_base_set`. Calling `in_set` with a base set will fail. As will calling `in_base_set` with a normal set. ```rust app.add_system(foo.in_base_set(MyBaseSet::A)) // X must be a normal set ... base sets cannot be added to base sets .configure_set(X.in_base_set(MyBaseSet::A)) ``` Base sets can still be configured like normal sets: ```rust app.add_system(MyBaseSet::B.after(MyBaseSet::Ap)) ``` The primary use case for base sets is enabling a "default base set": ```rust schedule.set_default_base_set(CoreSet::Update) // this will belong to CoreSet::Update by default .add_system(foo) // this will override the default base set with PostUpdate .add_system(bar.in_base_set(CoreSet::PostUpdate)) ``` This allows us to build apis that work by default in the standard Bevy style. This is a rough analog to the "default stage" model, but it use the new "stageless sets" model instead, with all of the ordering flexibility (including exclusive systems) that it provides. --- ## Changelog - Added "base sets" and ported CoreSet to use them. ## Migration Guide TODO
81 lines
2.8 KiB
Rust
81 lines
2.8 KiB
Rust
//! Showcases the `RelativeCursorPosition` component, used to check the position of the cursor relative to a UI node.
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use bevy::{prelude::*, ui::RelativeCursorPosition, winit::WinitSettings};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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.insert_resource(WinitSettings::desktop_app())
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.add_startup_system(setup)
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.add_system(relative_cursor_position_system)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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commands
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.spawn(NodeBundle {
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style: Style {
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size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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flex_direction: FlexDirection::Column,
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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parent
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.spawn(NodeBundle {
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style: Style {
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size: Size::new(Val::Px(250.0), Val::Px(250.0)),
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margin: UiRect::new(Val::Px(0.), Val::Px(0.), Val::Px(0.), Val::Px(15.)),
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..default()
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},
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background_color: Color::rgb(235., 35., 12.).into(),
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..default()
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})
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.insert(RelativeCursorPosition::default());
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parent.spawn(TextBundle {
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text: Text::from_section(
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"(0.0, 0.0)",
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.9, 0.9, 0.9),
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},
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),
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..default()
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});
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});
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}
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/// This systems polls the relative cursor position and displays its value in a text component.
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fn relative_cursor_position_system(
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relative_cursor_position_query: Query<&RelativeCursorPosition>,
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mut output_query: Query<&mut Text>,
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) {
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let relative_cursor_position = relative_cursor_position_query.single();
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let mut output = output_query.single_mut();
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output.sections[0].value =
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if let Some(relative_cursor_position) = relative_cursor_position.normalized {
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format!(
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"({:.1}, {:.1})",
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relative_cursor_position.x, relative_cursor_position.y
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)
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} else {
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"unknown".to_string()
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};
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output.sections[0].style.color = if relative_cursor_position.mouse_over() {
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Color::rgb(0.1, 0.9, 0.1)
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} else {
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Color::rgb(0.9, 0.1, 0.1)
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};
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}
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