 1477765f62
			
		
	
	
		1477765f62
		
	
	
	
	
		
			
			# Objective Enable the user to specify any presentation modes (including `Mailbox`). Fixes #3807 ## Solution I've added a new `PresentMode` enum in `bevy_window` that mirrors the `wgpu` enum 1:1. Alternatively, I could add a new dependency on `wgpu-types` if that would be preferred.
		
			
				
	
	
		
			112 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     core_pipeline::{draw_3d_graph, node, AlphaMask3d, Opaque3d, Transparent3d},
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|     prelude::*,
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|     render::{
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|         camera::{ActiveCameras, ExtractedCameraNames},
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|         render_graph::{Node, NodeRunError, RenderGraph, RenderGraphContext, SlotValue},
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|         render_phase::RenderPhase,
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|         renderer::RenderContext,
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|         RenderApp, RenderStage,
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|     },
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|     window::{CreateWindow, PresentMode, WindowId},
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| };
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| 
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| /// This example creates a second window and draws a mesh from two different cameras, one in each window
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| fn main() {
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|     let mut app = App::new();
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|     app.add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_startup_system(create_new_window);
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| 
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|     let render_app = app.sub_app_mut(RenderApp);
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|     render_app.add_system_to_stage(RenderStage::Extract, extract_secondary_camera_phases);
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|     let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
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|     graph.add_node(SECONDARY_PASS_DRIVER, SecondaryCameraDriver);
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|     graph
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|         .add_node_edge(node::MAIN_PASS_DEPENDENCIES, SECONDARY_PASS_DRIVER)
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|         .unwrap();
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|     app.run();
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| }
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| 
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| fn extract_secondary_camera_phases(mut commands: Commands, active_cameras: Res<ActiveCameras>) {
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|     if let Some(secondary) = active_cameras.get(SECONDARY_CAMERA_NAME) {
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|         if let Some(entity) = secondary.entity {
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|             commands.get_or_spawn(entity).insert_bundle((
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|                 RenderPhase::<Opaque3d>::default(),
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|                 RenderPhase::<AlphaMask3d>::default(),
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|                 RenderPhase::<Transparent3d>::default(),
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|             ));
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|         }
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|     }
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| }
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| 
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| const SECONDARY_CAMERA_NAME: &str = "Secondary";
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| const SECONDARY_PASS_DRIVER: &str = "secondary_pass_driver";
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| 
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| fn create_new_window(
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|     mut create_window_events: EventWriter<CreateWindow>,
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| 
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|     mut commands: Commands,
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|     mut active_cameras: ResMut<ActiveCameras>,
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| ) {
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|     let window_id = WindowId::new();
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| 
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|     // sends out a "CreateWindow" event, which will be received by the windowing backend
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|     create_window_events.send(CreateWindow {
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|         id: window_id,
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|         descriptor: WindowDescriptor {
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|             width: 800.,
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|             height: 600.,
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|             present_mode: PresentMode::Immediate,
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|             title: "Second window".to_string(),
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|             ..Default::default()
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|         },
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|     });
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|     // second window camera
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|     commands.spawn_bundle(PerspectiveCameraBundle {
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|         camera: Camera {
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|             window: window_id,
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|             name: Some(SECONDARY_CAMERA_NAME.into()),
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|             ..Default::default()
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|         },
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|         transform: Transform::from_xyz(6.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..Default::default()
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|     });
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| 
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|     active_cameras.add(SECONDARY_CAMERA_NAME);
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| }
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| 
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| struct SecondaryCameraDriver;
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| impl Node for SecondaryCameraDriver {
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|     fn run(
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|         &self,
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|         graph: &mut RenderGraphContext,
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|         _render_context: &mut RenderContext,
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|         world: &World,
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|     ) -> Result<(), NodeRunError> {
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|         let extracted_cameras = world.get_resource::<ExtractedCameraNames>().unwrap();
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|         if let Some(camera_3d) = extracted_cameras.entities.get(SECONDARY_CAMERA_NAME) {
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|             graph.run_sub_graph(
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|                 crate::draw_3d_graph::NAME,
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|                 vec![SlotValue::Entity(*camera_3d)],
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|             )?;
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|         }
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|         Ok(())
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // add entities to the world
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|     commands.spawn_scene(asset_server.load("models/monkey/Monkey.gltf#Scene0"));
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|     // light
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|     commands.spawn_bundle(PointLightBundle {
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|         transform: Transform::from_xyz(4.0, 5.0, 4.0),
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|         ..Default::default()
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|     });
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|     // main camera
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|     commands.spawn_bundle(PerspectiveCameraBundle {
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|         transform: Transform::from_xyz(0.0, 0.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..Default::default()
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|     });
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| }
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