 7163aabf29
			
		
	
	
		7163aabf29
		
			
		
	
	
	
	
		
			
			# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
		
			
				
	
	
		
			17 lines
		
	
	
		
			460 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			460 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_pbr::mesh_vertex_output MeshVertexOutput
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| 
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| struct CustomMaterial {
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|     color: vec4<f32>,
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| };
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| 
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| @group(1) @binding(0) var<uniform> material: CustomMaterial;
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| @group(1) @binding(1) var base_color_texture: texture_2d<f32>;
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| @group(1) @binding(2) var base_color_sampler: sampler;
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| 
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| @fragment
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| fn fragment(
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|     mesh: MeshVertexOutput,
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| ) -> @location(0) vec4<f32> {
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|     return material.color * textureSample(base_color_texture, base_color_sampler, mesh.uv);
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| }
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