 7163aabf29
			
		
	
	
		7163aabf29
		
			
		
	
	
	
	
		
			
			# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
		
			
				
	
	
		
			39 lines
		
	
	
		
			975 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			975 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_pbr::mesh_bindings   mesh
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| #import bevy_pbr::mesh_functions  get_model_matrix, mesh_position_local_to_clip
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| 
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| struct CustomMaterial {
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|     color: vec4<f32>,
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| };
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| @group(1) @binding(0) var<uniform> material: CustomMaterial;
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| 
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| struct Vertex {
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|     @builtin(instance_index) instance_index: u32,
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|     @location(0) position: vec3<f32>,
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|     @location(1) blend_color: vec4<f32>,
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| };
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| 
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| struct VertexOutput {
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|     @builtin(position) clip_position: vec4<f32>,
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|     @location(0) blend_color: vec4<f32>,
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| };
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| 
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| @vertex
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| fn vertex(vertex: Vertex) -> VertexOutput {
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|     var out: VertexOutput;
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|     out.clip_position = mesh_position_local_to_clip(
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|         get_model_matrix(vertex.instance_index),
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|         vec4<f32>(vertex.position, 1.0),
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|     );
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|     out.blend_color = vertex.blend_color;
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|     return out;
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| }
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| 
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| struct FragmentInput {
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|     @location(0) blend_color: vec4<f32>,
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| };
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| 
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| @fragment
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| fn fragment(input: FragmentInput) -> @location(0) vec4<f32> {
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|     return material.color * input.blend_color;
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| }
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