bevy/crates
Robert Swain 5cb6f7ffd2 Do not create nor execute render passes which have no phase items to draw (#4643)
# Objective

- Creating and executing render passes has GPU overhead. If there are no phase items in the render phase to draw, then this overhead should not be incurred as it has no benefit.

## Solution

- Check if there are no phase items to draw, and if not, do not construct not execute the render pass

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## Changelog

- Changed: Do not create nor execute empty render passes
2022-05-02 20:22:30 +00:00
..
bevy_animation Make AnimationClip::duration return value instead of reference (#4617) 2022-04-27 23:44:06 +00:00
bevy_app Tidy up PluginGroupBuilder by moving Plugin index retrieval to it's own function (#4446) 2022-05-02 13:20:54 +00:00
bevy_asset Add file metadata to AssetIo (#2123) 2022-05-02 18:04:47 +00:00
bevy_audio Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
bevy_core Move float_ord from bevy_core to bevy_utils (#4189) 2022-04-27 18:02:05 +00:00
bevy_core_pipeline Do not create nor execute render passes which have no phase items to draw (#4643) 2022-05-02 20:22:30 +00:00
bevy_crevice Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Add get_change_ticks method to EntityRef and EntityMut (#2539) 2022-05-02 18:44:58 +00:00
bevy_ecs_compile_fail_tests Introduce tests for derive(WorldQuery) (#4625) 2022-04-28 21:06:20 +00:00
bevy_gilrs Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_gltf Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_hierarchy Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_input Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_internal Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_log Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_macro_utils Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_pbr Do not create nor execute render passes which have no phase items to draw (#4643) 2022-05-02 20:22:30 +00:00
bevy_reflect bevy_reflect: Add GetTypeRegistration impl for reflected tuples (#4226) 2022-05-02 18:04:48 +00:00
bevy_render Use lifetimed, type erased pointers in bevy_ecs (#3001) 2022-04-27 23:44:06 +00:00
bevy_scene Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_sprite Move float_ord from bevy_core to bevy_utils (#4189) 2022-04-27 18:02:05 +00:00
bevy_tasks Remove unused CountdownEvent (#4290) 2022-04-26 21:20:12 +00:00
bevy_text Move float_ord from bevy_core to bevy_utils (#4189) 2022-04-27 18:02:05 +00:00
bevy_transform Make Transform propagation correct in the presence of updated children (#4608) 2022-05-02 18:04:49 +00:00
bevy_ui Do not create nor execute render passes which have no phase items to draw (#4643) 2022-05-02 20:22:30 +00:00
bevy_utils Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_window Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
bevy_winit Add infallible resource getters for WorldCell (#4104) 2022-04-25 23:19:13 +00:00