
- renamed `spec_v2` related modules, that commit slipped through the other pr #17373 - revised struct and trait docs for clarity, and gave a short intro to specialization - turns out the derive macro was broken, fixed that too
149 lines
4.7 KiB
Rust
149 lines
4.7 KiB
Rust
#![expect(missing_docs, reason = "Not all docs are written yet, see #3492.")]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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mod as_bind_group;
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mod extract_component;
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mod extract_resource;
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mod specializer;
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use bevy_macro_utils::{derive_label, BevyManifest};
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use proc_macro::TokenStream;
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use quote::format_ident;
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use syn::{parse_macro_input, DeriveInput};
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pub(crate) fn bevy_render_path() -> syn::Path {
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BevyManifest::shared().get_path("bevy_render")
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}
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pub(crate) fn bevy_ecs_path() -> syn::Path {
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BevyManifest::shared().get_path("bevy_ecs")
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}
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#[proc_macro_derive(ExtractResource)]
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pub fn derive_extract_resource(input: TokenStream) -> TokenStream {
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extract_resource::derive_extract_resource(input)
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}
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/// Implements `ExtractComponent` trait for a component.
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///
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/// The component must implement [`Clone`].
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/// The component will be extracted into the render world via cloning.
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/// Note that this only enables extraction of the component, it does not execute the extraction.
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/// See `ExtractComponentPlugin` to actually perform the extraction.
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///
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/// If you only want to extract a component conditionally, you may use the `extract_component_filter` attribute.
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///
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/// # Example
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///
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/// ```no_compile
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/// use bevy_ecs::component::Component;
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/// use bevy_render_macros::ExtractComponent;
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///
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/// #[derive(Component, Clone, ExtractComponent)]
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/// #[extract_component_filter(With<Camera>)]
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/// pub struct Foo {
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/// pub should_foo: bool,
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/// }
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///
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/// // Without a filter (unconditional).
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/// #[derive(Component, Clone, ExtractComponent)]
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/// pub struct Bar {
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/// pub should_bar: bool,
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/// }
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/// ```
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#[proc_macro_derive(ExtractComponent, attributes(extract_component_filter))]
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pub fn derive_extract_component(input: TokenStream) -> TokenStream {
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extract_component::derive_extract_component(input)
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}
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#[proc_macro_derive(
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AsBindGroup,
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attributes(
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uniform,
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storage_texture,
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texture,
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sampler,
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bind_group_data,
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storage,
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bindless,
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data
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)
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)]
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pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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as_bind_group::derive_as_bind_group(input).unwrap_or_else(|err| err.to_compile_error().into())
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}
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/// Derive macro generating an impl of the trait `RenderLabel`.
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///
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/// This does not work for unions.
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#[proc_macro_derive(RenderLabel)]
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pub fn derive_render_label(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let mut trait_path = bevy_render_path();
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trait_path
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.segments
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.push(format_ident!("render_graph").into());
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trait_path
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.segments
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.push(format_ident!("RenderLabel").into());
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derive_label(input, "RenderLabel", &trait_path)
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}
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/// Derive macro generating an impl of the trait `RenderSubGraph`.
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///
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/// This does not work for unions.
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#[proc_macro_derive(RenderSubGraph)]
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pub fn derive_render_sub_graph(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let mut trait_path = bevy_render_path();
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trait_path
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.segments
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.push(format_ident!("render_graph").into());
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trait_path
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.segments
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.push(format_ident!("RenderSubGraph").into());
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derive_label(input, "RenderSubGraph", &trait_path)
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}
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/// Derive macro generating an impl of the trait `Specializer`
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///
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/// This only works for structs whose members all implement `Specializer`
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#[proc_macro_derive(Specializer, attributes(specialize, key, base_descriptor))]
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pub fn derive_specialize(input: TokenStream) -> TokenStream {
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specializer::impl_specializer(input)
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}
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/// Derive macro generating the most common impl of the trait `SpecializerKey`
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#[proc_macro_derive(SpecializerKey)]
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pub fn derive_specializer_key(input: TokenStream) -> TokenStream {
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specializer::impl_specializer_key(input)
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}
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#[proc_macro_derive(ShaderLabel)]
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pub fn derive_shader_label(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let mut trait_path = bevy_render_path();
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trait_path
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.segments
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.push(format_ident!("render_phase").into());
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trait_path
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.segments
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.push(format_ident!("ShaderLabel").into());
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derive_label(input, "ShaderLabel", &trait_path)
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}
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#[proc_macro_derive(DrawFunctionLabel)]
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pub fn derive_draw_function_label(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let mut trait_path = bevy_render_path();
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trait_path
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.segments
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.push(format_ident!("render_phase").into());
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trait_path
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.segments
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.push(format_ident!("DrawFunctionLabel").into());
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derive_label(input, "DrawFunctionLabel", &trait_path)
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}
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